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@@ -1,5 +1,5 @@
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# Aether.Extras
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# Aether.Extras
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-Content Importers and Shaders for [MonoGame](https://github.com/MonoGame/MonoGame) and [Kni](https://github.com/kniengine/kni) framework.
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+Content Importers and Shaders for and [Kni](https://github.com/kniengine/kni) framework.
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## Content Importers
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## Content Importers
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@@ -12,21 +12,9 @@ Content Importers and Shaders for [MonoGame](https://github.com/MonoGame/MonoGam
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VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
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VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
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* 'VoxelModelImporter' - Import .vox files as 3D Models.
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* 'VoxelModelImporter' - Import .vox files as 3D Models.
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* 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
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* 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
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-* 'TilemapImporter' - Import tilemap files. Supports .tmx files.
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+* 'TilemapImporter' - Import tilemap files. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
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## nkast.Aether.Animation
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## nkast.Aether.Animation
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Play animated 3D models and support for CPU animation.
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Play animated 3D models and support for CPU animation.
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CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).
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CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).
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-
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-## nkast.Aether.Graphics
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-
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-Draw Atlas sprites from TextureAtlas.
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-Draw Tilemaps.
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-
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-## nkast.Aether.Shaders
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-
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-* 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
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-* 'Deferred' - Deferred rendering.
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-* 'InfiniteGrid' - Draws an Infinite Grid.
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-* 'Tilemap' - Draws a Tilemap texture.
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