|
@@ -16,7 +16,7 @@ using Microsoft.Xna.Framework.Input;
|
|
|
|
|
|
namespace Samples.Deferred
|
|
|
{
|
|
|
- public class Game1 : Microsoft.Xna.Framework.Game
|
|
|
+ public class SampleGame : Game
|
|
|
{
|
|
|
GraphicsDeviceManager graphics;
|
|
|
SpriteBatch spriteBatch;
|
|
@@ -49,7 +49,7 @@ namespace Samples.Deferred
|
|
|
float lightBcurrentIntensity = LightBIntensity;
|
|
|
float lightCcurrentIntensity = LightCIntensity;
|
|
|
|
|
|
- public Game1()
|
|
|
+ public SampleGame()
|
|
|
{
|
|
|
graphics = new GraphicsDeviceManager(this);
|
|
|
Content.RootDirectory = "Content";
|