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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <ProjectGuid>{746551BA-FB64-43B0-8479-0506B930D3E5}</ProjectGuid>
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+ <ProjectTypeGuids>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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+ <OutputType>Library</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>tainicom.Aether.Graphics</RootNamespace>
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+ <AssemblyName>Aether.Tilemap</AssemblyName>
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+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>
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+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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+ <XnaPlatform>Windows</XnaPlatform>
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+ <XnaProfile>Reach</XnaProfile>
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+ <XnaCrossPlatformGroupID>7637B8A4-FB9C-43EC-8ABC-602C818F00B5</XnaCrossPlatformGroupID>
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+ <XnaOutputType>Library</XnaOutputType>
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+ <!--
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+ <XnaRefreshLevel>1</XnaRefreshLevel>
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+ -->
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>..\bin\Debug\Windows.XNA\</OutputPath>
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+ <DefineConstants>TRACE;DEBUG;WINDOWS XNA</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <NoStdLib>true</NoStdLib>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <XnaCompressContent>false</XnaCompressContent>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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+ <DebugType>none</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>..\bin\Release\Windows.XNA\</OutputPath>
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+ <DefineConstants>WINDOWS XNA</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <NoStdLib>true</NoStdLib>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <XnaCompressContent>true</XnaCompressContent>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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+ <Reference Include="mscorlib" />
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+ <Reference Include="System" />
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+ <Reference Include="System.Core">
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+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
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+ <Private>False</Private>
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+ </Reference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="Tilemap\Extensions.cs" />
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+ <Compile Include="Tilemap\Tile.cs" />
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+ <Compile Include="Tilemap\Tilemap.cs" />
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+ <Compile Include="ContentReaders\TilemapReader.cs" />
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ProjectReference Include="..\Shaders\Tilemap\Aether.Shaders.Tilemap.WINDOWS.XNA.csproj">
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+ <Project>{AB2B4C7E-0FCA-4CFE-8837-E3E3374249F6}</Project>
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+ <Name>Aether.Shaders.Tilemap.WINDOWS.XNA</Name>
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+ <Private>False</Private>
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+ </ProjectReference>
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+ </ItemGroup>
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+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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+ <!--
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+ To modify your build process, add your task inside one of the targets below and uncomment it.
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+ Other similar extension points exist, see Microsoft.Common.targets.
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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+</Project>
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