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update Tilemap shader

Nikos Kastellanos 1 maand geleden
bovenliggende
commit
883bd789c3

+ 3 - 0
Shaders/Tilemap/Aether.Shaders.Tilemap.csproj

@@ -28,8 +28,11 @@
 
   <ItemGroup>
     <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.10" />
+	  <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.11" />
     <EmbeddedResource Include="Resources\TilemapEffect.gles.fxo.10" />
+	  <EmbeddedResource Include="Resources\TilemapEffect.gles.fxo.11" />
     <EmbeddedResource Include="Resources\TilemapEffect.ogl.fxo.10" />
+	  <EmbeddedResource Include="Resources\TilemapEffect.ogl.fxo.11" />
   </ItemGroup>
   <ItemGroup>
     <PackageReference Include="nkast.Xna.Framework" Version="4.2.9001" />

BIN
Shaders/Tilemap/Resources/TilemapEffect.dx11.fxo.11


BIN
Shaders/Tilemap/Resources/TilemapEffect.gles.fxo.11


BIN
Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.11


+ 1 - 1
Shaders/Tilemap/Shaders/BuildShaders.bat

@@ -3,7 +3,7 @@ setlocal
 
 cd %~dp0
 
-SET MGFX="C:\Program Files (x86)\KNI\v4.1\Tools\KNIFXC.exe"
+SET MGFX="C:\Program Files (x86)\KNI\v4.2\Tools\KNIFXC.exe"
 SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo .

+ 3 - 1
Shaders/Tilemap/TilemapEffect.cs

@@ -101,7 +101,7 @@ namespace nkast.Aether.Shaders
             }
 
             // Detect version
-            version = ".10";
+            version = ".11";
             Version kniVersion = typeof(Effect).Assembly.GetName().Version;
             {
                 if (kniVersion.Minor ==  9
@@ -117,6 +117,8 @@ namespace nkast.Aether.Shaders
                 if (kniVersion.Minor == 0
                 ||  kniVersion.Minor == 1)
                     version = ".10";
+                if (kniVersion.Minor == 2)
+                    version = ".11";
             }
 #endif