Nick Kastellanos 2 years ago
parent
commit
8aab1bd81d
37 changed files with 4 additions and 4 deletions
  1. 0 0
      Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.10
  2. 0 0
      Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.8
  3. 0 0
      Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.9
  4. 0 0
      Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.10
  5. 0 0
      Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.8
  6. 0 0
      Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.9
  7. 0 0
      Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.10
  8. 0 0
      Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.8
  9. 0 0
      Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.9
  10. 0 0
      Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.10
  11. 0 0
      Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.8
  12. 0 0
      Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.9
  13. 0 0
      Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.10
  14. 0 0
      Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.8
  15. 0 0
      Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.9
  16. 1 1
      Shaders/Deferred/Shaders/BuildShaders.bat
  17. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.10
  18. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.8
  19. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.9
  20. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.10
  21. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.8
  22. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.9
  23. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.10
  24. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.8
  25. 0 0
      Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.9
  26. 1 1
      Shaders/FXAA/Shaders/BuildShaders.bat
  27. 0 0
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.10
  28. 0 0
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.8
  29. 0 0
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.9
  30. 0 0
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.10
  31. 0 0
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.8
  32. 0 0
      Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.9
  33. 1 1
      Shaders/InfiniteGrid/Shaders/BuildShaders.bat
  34. 0 0
      Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.10
  35. 0 0
      Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.8
  36. 0 0
      Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.9
  37. 1 1
      Shaders/Tilemap/Shaders/BuildShaders.bat

+ 0 - 0
Shaders/Deferred/Resources/DeferredBasicEffect.gl.fxo.10 → Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.10


+ 0 - 0
Shaders/Deferred/Resources/DeferredBasicEffect.gl.fxo.8 → Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.8


+ 0 - 0
Shaders/Deferred/Resources/DeferredBasicEffect.gl.fxo.9 → Shaders/Deferred/Resources/DeferredBasicEffect.ogl.fxo.9


+ 0 - 0
Shaders/Deferred/Resources/DeferredClearGBuffer.gl.fxo.10 → Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.10


+ 0 - 0
Shaders/Deferred/Resources/DeferredClearGBuffer.gl.fxo.8 → Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.8


+ 0 - 0
Shaders/Deferred/Resources/DeferredClearGBuffer.gl.fxo.9 → Shaders/Deferred/Resources/DeferredClearGBuffer.ogl.fxo.9


+ 0 - 0
Shaders/Deferred/Resources/DeferredCombine.gl.fxo.10 → Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.10


+ 0 - 0
Shaders/Deferred/Resources/DeferredCombine.gl.fxo.8 → Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.8


+ 0 - 0
Shaders/Deferred/Resources/DeferredCombine.gl.fxo.9 → Shaders/Deferred/Resources/DeferredCombine.ogl.fxo.9


+ 0 - 0
Shaders/Deferred/Resources/DeferredPointLight.gl.fxo.10 → Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.10


+ 0 - 0
Shaders/Deferred/Resources/DeferredPointLight.gl.fxo.8 → Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.8


+ 0 - 0
Shaders/Deferred/Resources/DeferredPointLight.gl.fxo.9 → Shaders/Deferred/Resources/DeferredPointLight.ogl.fxo.9


+ 0 - 0
Shaders/Deferred/Resources/DeferredSpotLight.gl.fxo.10 → Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.10


+ 0 - 0
Shaders/Deferred/Resources/DeferredSpotLight.gl.fxo.8 → Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.8


+ 0 - 0
Shaders/Deferred/Resources/DeferredSpotLight.gl.fxo.9 → Shaders/Deferred/Resources/DeferredSpotLight.ogl.fxo.9


+ 1 - 1
Shaders/Deferred/Shaders/BuildShaders.bat

@@ -13,7 +13,7 @@ SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx ..\Resources\%%~nf.gl.fxo /Platform:DesktopGL
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.fxo /Platform:DesktopGL
 )
 
 @echo Build dx9/xna Reach

+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaHigh.gl.fxo.10 → Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.10


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaHigh.gl.fxo.8 → Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.8


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaHigh.gl.fxo.9 → Shaders/FXAA/Resources/FXAAGreenLumaHigh.ogl.fxo.9


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaLow.gl.fxo.10 → Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.10


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaLow.gl.fxo.8 → Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.8


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaLow.gl.fxo.9 → Shaders/FXAA/Resources/FXAAGreenLumaLow.ogl.fxo.9


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaMedium.gl.fxo.10 → Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.10


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaMedium.gl.fxo.8 → Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.8


+ 0 - 0
Shaders/FXAA/Resources/FXAAGreenLumaMedium.gl.fxo.9 → Shaders/FXAA/Resources/FXAAGreenLumaMedium.ogl.fxo.9


+ 1 - 1
Shaders/FXAA/Shaders/BuildShaders.bat

@@ -13,7 +13,7 @@ SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx ..\Resources\%%~nf.gl.fxo /Platform:DesktopGL
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.fxo /Platform:DesktopGL
 )
 
 @echo Build dx9/xna HiDef

+ 0 - 0
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.gl.fxo.10 → Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.10


+ 0 - 0
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.gl.fxo.8 → Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.8


+ 0 - 0
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.gl.fxo.9 → Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.fxo.9


+ 0 - 0
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.gl.fxo.10 → Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.10


+ 0 - 0
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.gl.fxo.8 → Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.8


+ 0 - 0
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.gl.fxo.9 → Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.fxo.9


+ 1 - 1
Shaders/InfiniteGrid/Shaders/BuildShaders.bat

@@ -13,7 +13,7 @@ SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx ..\Resources\%%~nf.gl.fxo /Platform:DesktopGL
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.fxo /Platform:DesktopGL
 )
 
 @echo Build dx9/xna Reach

+ 0 - 0
Shaders/Tilemap/Resources/TilemapEffect.gl.fxo.10 → Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.10


+ 0 - 0
Shaders/Tilemap/Resources/TilemapEffect.gl.fxo.8 → Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.8


+ 0 - 0
Shaders/Tilemap/Resources/TilemapEffect.gl.fxo.9 → Shaders/Tilemap/Resources/TilemapEffect.ogl.fxo.9


+ 1 - 1
Shaders/Tilemap/Shaders/BuildShaders.bat

@@ -13,7 +13,7 @@ SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build ogl
 @for /f %%f IN ('dir /b *.fx') do (
-    call %MGFX% %%~nf.fx ..\Resources\%%~nf.gl.fxo /Platform:DesktopGL
+    call %MGFX% %%~nf.fx ..\Resources\%%~nf.ogl.fxo /Platform:DesktopGL
 )
 
 @echo Build dx9/xna Reach