Pārlūkot izejas kodu

update content.pipeline projects

Nick Kastellanos 2 gadi atpakaļ
vecāks
revīzija
a486b1b2f1

+ 10 - 8
Content.Pipeline/AnimationImporters/AnimationImporters.NET4.csproj

@@ -29,14 +29,6 @@
     <Prefer32Bit>false</Prefer32Bit>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9102">
-      <PrivateAssets>all</PrivateAssets>
-      <ExcludeAssets>runtime</ExcludeAssets>
-    </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9102">
-      <PrivateAssets>all</PrivateAssets>
-      <ExcludeAssets>runtime</ExcludeAssets>
-    </PackageReference>
     <Reference Include="System" />
     <Reference Include="System.Core" />
     <Reference Include="Microsoft.CSharp" />
@@ -56,6 +48,16 @@
   <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.MG.cs" />
   </ItemGroup>
+  <ItemGroup>
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9102">
+      <PrivateAssets>all</PrivateAssets>
+      <ExcludeAssets>runtime</ExcludeAssets>
+    </PackageReference>
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9102">
+      <PrivateAssets>all</PrivateAssets>
+      <ExcludeAssets>runtime</ExcludeAssets>
+    </PackageReference>
+  </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\GraphicsImporters\GraphicsImporters.NET4.csproj">
       <Project>{400dc7b2-739d-4156-916d-2f2e1920310d}</Project>

+ 2 - 1
Content.Pipeline/AnimationImporters/AnimationImporters.NETSTANDARD.csproj

@@ -45,6 +45,7 @@
     </PackageReference>
   </ItemGroup>
   <ItemGroup>
-    <ProjectReference Include="..\GraphicsImporters\GraphicsImporters.NETSTANDARD.csproj" />
+    <ProjectReference Include="..\GraphicsImporters\GraphicsImporters.NETSTANDARD.csproj">
+    </ProjectReference>
   </ItemGroup>
 </Project>

+ 1 - 1
Content.Pipeline/AtlasImporter/AtlasImporter.NET4.csproj

@@ -30,6 +30,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
+    <Reference Include="System.XML" />
     <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9102">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
@@ -38,7 +39,6 @@
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <Reference Include="System.XML" />
   </ItemGroup>
   <ItemGroup>
     <Compile Include="AtlasImporter.cs" />

+ 3 - 1
Content.Pipeline/AtlasImporter/AtlasImporter.NETSTANDARD.csproj

@@ -34,7 +34,9 @@
     <Compile Include="Atlas\TileContent.cs" />
     <Compile Include="Atlas\TilesetContent.cs" />
     <Compile Include="Processors\TextureAtlasProcessor.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Serialization\TextureAtlasWriter.cs" />
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
 </Project>

+ 1 - 1
Content.Pipeline/GraphicsImporters/GraphicsImporters.NET4.csproj

@@ -30,6 +30,7 @@
     <Prefer32Bit>false</Prefer32Bit>
   </PropertyGroup>
   <ItemGroup>
+    <Reference Include="System" />
     <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9102">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
@@ -38,7 +39,6 @@
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <Reference Include="System" />
   </ItemGroup>
   <ItemGroup>
     <Compile Include="Graphics\DynamicIndexBufferContent.cs" />

+ 2 - 0
Content.Pipeline/RawModelProcessor/RawModelProcessor.NETSTANDARD.csproj

@@ -28,6 +28,8 @@
   </ItemGroup>
   <ItemGroup>
     <Compile Include="RawModelProcessor.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
 </Project>

+ 2 - 0
Content.Pipeline/SLMCImporter/SLMCImporter.NETSTANDARD.csproj

@@ -31,6 +31,8 @@
     <Compile Include="Processors\SLMCProcessor.cs" />
     <Compile Include="Processors\SLMCOutputFormat.cs" />
     <Compile Include="SLMCImporter.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
 </Project>

+ 1 - 1
Content.Pipeline/TilemapImporters/TilemapImporter.NET4.csproj

@@ -30,6 +30,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
+    <Reference Include="System.XML" />
     <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9102">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
@@ -38,7 +39,6 @@
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <Reference Include="System.XML" />
   </ItemGroup>
   <ItemGroup>
     <Compile Include="TilemapImporter.cs" />

+ 2 - 0
Content.Pipeline/TilemapImporters/TilemapImporter.NETSTANDARD.csproj

@@ -36,6 +36,8 @@
     <Compile Include="Processors\TilePacker.cs" />
     <Compile Include="Processors\TilemapProcessor.cs" />
     <Compile Include="Serialization\TilemapWriter.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
 </Project>