Nick Kastellanos 1 year ago
parent
commit
c9cdf9a200
26 changed files with 46 additions and 46 deletions
  1. 2 2
      Animation/Properties/AssemblyInfo.UAP.cs
  2. 2 2
      Animation/Properties/AssemblyInfo.cs
  3. 2 2
      Atlas/Properties/AssemblyInfo.cs
  4. 2 2
      Content.Pipeline/AnimationImporters/Properties/AssemblyInfo.MG.cs
  5. 2 2
      Content.Pipeline/AnimationImporters/Properties/AssemblyInfo.cs
  6. 2 2
      Content.Pipeline/AtlasImporter/Properties/AssemblyInfo.cs
  7. 2 2
      Content.Pipeline/DDSImporter/Properties/AssemblyInfo.cs
  8. 2 2
      Content.Pipeline/GraphicsImporters/Properties/AssemblyInfo.cs
  9. 2 2
      Content.Pipeline/RawModelProcessor/Properties/AssemblyInfo.cs
  10. 2 2
      Content.Pipeline/SLMCImporter/Properties/AssemblyInfo.cs
  11. 2 2
      Content.Pipeline/TilemapImporters/Properties/AssemblyInfo.cs
  12. 2 2
      Content.Pipeline/VoxelImporters/Properties/AssemblyInfo.cs
  13. 2 2
      Graphics/Properties/AssemblyInfo.cs
  14. 1 1
      Samples/Animation/Properties/AssemblyInfo.cs
  15. 1 1
      Samples/Atlas/Properties/AssemblyInfo.cs
  16. 1 1
      Samples/Deferred/Properties/AssemblyInfo.cs
  17. 1 1
      Samples/FXAA/Properties/AssemblyInfo.cs
  18. 1 1
      Samples/SLMC/Properties/AssemblyInfo.cs
  19. 1 1
      Samples/Tilemap/Properties/AssemblyInfo.cs
  20. 2 2
      Shaders/Deferred/Properties/AssemblyInfo.UAP.cs
  21. 2 2
      Shaders/Deferred/Properties/AssemblyInfo.cs
  22. 2 2
      Shaders/FXAA/Properties/AssemblyInfo.UAP.cs
  23. 2 2
      Shaders/FXAA/Properties/AssemblyInfo.cs
  24. 2 2
      Shaders/InfiniteGrid/Properties/AssemblyInfo.cs
  25. 2 2
      Shaders/Tilemap/Properties/AssemblyInfo.cs
  26. 2 2
      Tilemap/Properties/AssemblyInfo.cs

+ 2 - 2
Animation/Properties/AssemblyInfo.UAP.cs

@@ -21,6 +21,6 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 [assembly: ComVisible(false)]
 [assembly: ComVisible(false)]

+ 2 - 2
Animation/Properties/AssemblyInfo.cs

@@ -32,8 +32,8 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 
 
 #if WP7_1
 #if WP7_1
 // Enable NEON/SIMD
 // Enable NEON/SIMD

+ 2 - 2
Atlas/Properties/AssemblyInfo.cs

@@ -32,8 +32,8 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 
 
 #if WP7_1
 #if WP7_1
 // Enable NEON/SIMD
 // Enable NEON/SIMD

+ 2 - 2
Content.Pipeline/AnimationImporters/Properties/AssemblyInfo.MG.cs

@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Content.Pipeline/AnimationImporters/Properties/AssemblyInfo.cs

@@ -26,5 +26,5 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Build Number
 //      Revision
 //      Revision
 //
 //
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Content.Pipeline/AtlasImporter/Properties/AssemblyInfo.cs

@@ -24,5 +24,5 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Content.Pipeline/DDSImporter/Properties/AssemblyInfo.cs

@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Content.Pipeline/GraphicsImporters/Properties/AssemblyInfo.cs

@@ -18,5 +18,5 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Build Number
 //      Revision
 //      Revision
 //
 //
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Content.Pipeline/RawModelProcessor/Properties/AssemblyInfo.cs

@@ -26,5 +26,5 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Content.Pipeline/SLMCImporter/Properties/AssemblyInfo.cs

@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Content.Pipeline/TilemapImporters/Properties/AssemblyInfo.cs

@@ -24,5 +24,5 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Content.Pipeline/VoxelImporters/Properties/AssemblyInfo.cs

@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]

+ 2 - 2
Graphics/Properties/AssemblyInfo.cs

@@ -21,8 +21,8 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 
 
 #if PHONE
 #if PHONE
 // Enable NEON/SIMD
 // Enable NEON/SIMD

+ 1 - 1
Samples/Animation/Properties/AssemblyInfo.cs

@@ -31,4 +31,4 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Build Number
 //      Revision
 //      Revision
 //
 //
-[assembly: AssemblyVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]

+ 1 - 1
Samples/Atlas/Properties/AssemblyInfo.cs

@@ -31,4 +31,4 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Build Number
 //      Revision
 //      Revision
 //
 //
-[assembly: AssemblyVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]

+ 1 - 1
Samples/Deferred/Properties/AssemblyInfo.cs

@@ -31,4 +31,4 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Build Number
 //      Revision
 //      Revision
 //
 //
-[assembly: AssemblyVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]

+ 1 - 1
Samples/FXAA/Properties/AssemblyInfo.cs

@@ -31,4 +31,4 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Build Number
 //      Revision
 //      Revision
 //
 //
-[assembly: AssemblyVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]

+ 1 - 1
Samples/SLMC/Properties/AssemblyInfo.cs

@@ -31,4 +31,4 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Build Number
 //      Revision
 //      Revision
 //
 //
-[assembly: AssemblyVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]

+ 1 - 1
Samples/Tilemap/Properties/AssemblyInfo.cs

@@ -31,4 +31,4 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Build Number
 //      Revision
 //      Revision
 //
 //
-[assembly: AssemblyVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]

+ 2 - 2
Shaders/Deferred/Properties/AssemblyInfo.UAP.cs

@@ -21,6 +21,6 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 [assembly: ComVisible(false)]
 [assembly: ComVisible(false)]

+ 2 - 2
Shaders/Deferred/Properties/AssemblyInfo.cs

@@ -32,6 +32,6 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 
 

+ 2 - 2
Shaders/FXAA/Properties/AssemblyInfo.UAP.cs

@@ -21,6 +21,6 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 [assembly: ComVisible(false)]
 [assembly: ComVisible(false)]

+ 2 - 2
Shaders/FXAA/Properties/AssemblyInfo.cs

@@ -32,6 +32,6 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 
 

+ 2 - 2
Shaders/InfiniteGrid/Properties/AssemblyInfo.cs

@@ -32,6 +32,6 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 
 

+ 2 - 2
Shaders/Tilemap/Properties/AssemblyInfo.cs

@@ -32,6 +32,6 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 
 

+ 2 - 2
Tilemap/Properties/AssemblyInfo.cs

@@ -32,8 +32,8 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers 
 // You can specify all the values or you can default the Build and Revision Numbers 
 // by using the '*' as shown below:
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.0.0")]
-[assembly: AssemblyFileVersion("1.2.0.0")]
+[assembly: AssemblyVersion("1.3.0.0")]
+[assembly: AssemblyFileVersion("1.3.0.0")]
 
 
 #if WP7_1
 #if WP7_1
 // Enable NEON/SIMD
 // Enable NEON/SIMD