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0
Эх сурвалжийг харах

Upgrade InfiniteGrid shader to MGFX v9

Nick Kastellanos 5 жил өмнө
parent
commit
de6773a4a0

+ 3 - 1
Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.WINDOWS.MG.csproj

@@ -46,9 +46,11 @@
   </ItemGroup>
   <ItemGroup>
     <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.mgfxo.7" />
-    <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.mgfxo.7" />
+    <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.mgfxo.8" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.mgfxo.8" />
+    <EmbeddedResource Include="Resources\InfiniteGridEffect.HiDef.dx11.mgfxo.9" />
+    <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.mgfxo.9" />
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 

+ 3 - 1
Shaders/InfiniteGrid/InfiniteGridEffect.cs

@@ -54,7 +54,7 @@ namespace tainicom.Aether.Shaders
             // Detect MG version
             var version = "";
 #if !XNA
-            version = ".8";
+            version = ".9";
             var mgVersion = GetAssembly(typeof(Effect)).GetName().Version;
             if (mgVersion.Major == 3)
             {
@@ -66,6 +66,8 @@ namespace tainicom.Aether.Shaders
                     version = ".8";
                 if (mgVersion.Minor == 7)
                     version = ".8";
+                if (mgVersion.Minor == 8)
+                    version = ".9";
             }
 #endif
 

BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.dx11.mgfxo.9


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.ogl.mgfxo.9


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.dx11.mgfxo.9


BIN
Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.ogl.mgfxo.9