Forráskód Böngészése

Update Monogame references

Nick Kastellanos 4 éve
szülő
commit
df45bc1e28
23 módosított fájl, 34 hozzáadás és 34 törlés
  1. 1 1
      Animation/Aether.Animation.PORTABLE.csproj
  2. 1 1
      Animation/Aether.Animation.W10.csproj
  3. 1 1
      Animation/Aether.Animation.WINDOWS.MG.csproj
  4. 1 1
      Atlas/Aether.Atlas.PORTABLE.csproj
  5. 1 1
      Atlas/Aether.Atlas.WINDOWS.MG.csproj
  6. 2 2
      Content.Pipeline/AnimationImporters/AnimationImporters.PORTABLE.csproj
  7. 2 2
      Content.Pipeline/AnimationImporters/AnimationImporters.WINDOWS.MG.csproj
  8. 2 2
      Content.Pipeline/AtlasImporter/AtlasImporter.WINDOWS.MG.csproj
  9. 2 2
      Content.Pipeline/DDSImporter/DDSImporter.PORTABLE.csproj
  10. 2 2
      Content.Pipeline/DDSImporter/DDSImporter.WINDOWS.MG.csproj
  11. 2 2
      Content.Pipeline/GraphicsImporters/GraphicsImporters.PORTABLE.csproj
  12. 2 2
      Content.Pipeline/GraphicsImporters/GraphicsImporters.WINDOWS.MG.csproj
  13. 2 2
      Content.Pipeline/RawModelProcessor/RawModelProcessor.PORTABLE.csproj
  14. 2 2
      Content.Pipeline/RawModelProcessor/RawModelProcessor.WINDOWS.MG.csproj
  15. 2 2
      Content.Pipeline/SLMCImporter/SLMCImporter.WINDOWS.MG.csproj
  16. 2 2
      Content.Pipeline/VoxelImporters/VoxelImporters.WINDOWS.MG.csproj
  17. 1 1
      Graphics/Aether.Graphics.PORTABLE.csproj
  18. 1 1
      Graphics/Aether.Graphics.WINDOWS.MG.csproj
  19. 1 1
      Shaders/Deferred/Aether.Shaders.Deferred.W10.csproj
  20. 1 1
      Shaders/Deferred/Aether.Shaders.Deferred.WINDOWS.MG.csproj
  21. 1 1
      Shaders/FXAA/Aether.Shaders.FXAA.W10.csproj
  22. 1 1
      Shaders/FXAA/Aether.Shaders.FXAA.WINDOWS.MG.csproj
  23. 1 1
      Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.WINDOWS.MG.csproj

+ 1 - 1
Animation/Aether.Animation.PORTABLE.csproj

@@ -47,7 +47,7 @@
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Animation/Aether.Animation.W10.csproj

@@ -140,7 +140,7 @@
     </PackageReference>
   </ItemGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Animation/Aether.Animation.WINDOWS.MG.csproj

@@ -36,7 +36,7 @@
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Atlas/Aether.Atlas.PORTABLE.csproj

@@ -40,7 +40,7 @@
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Atlas/Aether.Atlas.WINDOWS.MG.csproj

@@ -36,7 +36,7 @@
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/AnimationImporters/AnimationImporters.PORTABLE.csproj

@@ -34,11 +34,11 @@
     <WarningLevel>4</WarningLevel>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/AnimationImporters/AnimationImporters.WINDOWS.MG.csproj

@@ -35,11 +35,11 @@
     <Prefer32Bit>false</Prefer32Bit>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/AtlasImporter/AtlasImporter.WINDOWS.MG.csproj

@@ -34,11 +34,11 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/DDSImporter/DDSImporter.PORTABLE.csproj

@@ -38,11 +38,11 @@
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/DDSImporter/DDSImporter.WINDOWS.MG.csproj

@@ -34,11 +34,11 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/GraphicsImporters/GraphicsImporters.PORTABLE.csproj

@@ -34,11 +34,11 @@
     <WarningLevel>4</WarningLevel>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/GraphicsImporters/GraphicsImporters.WINDOWS.MG.csproj

@@ -34,11 +34,11 @@
     <Prefer32Bit>false</Prefer32Bit>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/RawModelProcessor/RawModelProcessor.PORTABLE.csproj

@@ -34,11 +34,11 @@
     <WarningLevel>4</WarningLevel>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/RawModelProcessor/RawModelProcessor.WINDOWS.MG.csproj

@@ -32,11 +32,11 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/SLMCImporter/SLMCImporter.WINDOWS.MG.csproj

@@ -35,11 +35,11 @@
   <ItemGroup>
     <Reference Include="System" />
     <Reference Include="System.Xml" />
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 2 - 2
Content.Pipeline/VoxelImporters/VoxelImporters.WINDOWS.MG.csproj

@@ -46,11 +46,11 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Graphics/Aether.Graphics.PORTABLE.csproj

@@ -40,7 +40,7 @@
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Graphics/Aether.Graphics.WINDOWS.MG.csproj

@@ -34,7 +34,7 @@
     <Prefer32Bit>false</Prefer32Bit>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Shaders/Deferred/Aether.Shaders.Deferred.W10.csproj

@@ -153,7 +153,7 @@
     </PackageReference>
   </ItemGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Shaders/Deferred/Aether.Shaders.Deferred.WINDOWS.MG.csproj

@@ -32,7 +32,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Shaders/FXAA/Aether.Shaders.FXAA.W10.csproj

@@ -149,7 +149,7 @@
     </PackageReference>
   </ItemGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Shaders/FXAA/Aether.Shaders.FXAA.WINDOWS.MG.csproj

@@ -32,7 +32,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>

+ 1 - 1
Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.WINDOWS.MG.csproj

@@ -32,7 +32,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
-    <PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99.1-Beta">
+    <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
       <PrivateAssets>all</PrivateAssets>
       <ExcludeAssets>runtime</ExcludeAssets>
     </PackageReference>