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@@ -82,11 +82,11 @@ namespace Samples.Tilemaps
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KeyboardState keyState = Keyboard.GetState();
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GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
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- if (keyState.IsKeyDown(Keys.F1) && !previousKeyboardState.IsKeyDown(Keys.F1))
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+ if (keyState.IsKeyDown(Keys.D1) && !previousKeyboardState.IsKeyDown(Keys.D1))
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useMipmapPerSprite = !useMipmapPerSprite;
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- if (keyState.IsKeyDown(Keys.F2) && !previousKeyboardState.IsKeyDown(Keys.F2))
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+ if (keyState.IsKeyDown(Keys.D2) && !previousKeyboardState.IsKeyDown(Keys.D2))
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useGenerateBitmap = !useGenerateBitmap;
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- if (keyState.IsKeyDown(Keys.F3) && !previousKeyboardState.IsKeyDown(Keys.F3))
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+ if (keyState.IsKeyDown(Keys.D3) && !previousKeyboardState.IsKeyDown(Keys.D3))
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showAtlas = !showAtlas;
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if (keyState.IsKeyDown(Keys.OemPlus) && !previousKeyboardState.IsKeyDown(Keys.OemPlus) && mipLevel < 10)
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mipLevel++;
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@@ -157,9 +157,9 @@ namespace Samples.Tilemaps
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spriteBatch.End();
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spriteBatch.Begin();
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- spriteBatch.DrawString(font, String.Format("[F1] MipmapPerSprite - ({0})", useMipmapPerSprite ? "ON" : "OFF"), new Vector2(20, 20), Color.White);
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- spriteBatch.DrawString(font, String.Format("[F2] GenerateMipmap - ({0})", useGenerateBitmap ? "ON" : "OFF"), new Vector2(20, 40), Color.White);
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- spriteBatch.DrawString(font, String.Format("[F3] {0}", showAtlas? "Show Tilemap" : "Show Atlas"), new Vector2(20, 60), Color.White);
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+ spriteBatch.DrawString(font, String.Format("[1] MipmapPerSprite - ({0})", useMipmapPerSprite ? "ON" : "OFF"), new Vector2(20, 20), Color.White);
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+ spriteBatch.DrawString(font, String.Format("[2] GenerateMipmap - ({0})", useGenerateBitmap ? "ON" : "OFF"), new Vector2(20, 40), Color.White);
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+ spriteBatch.DrawString(font, String.Format("[3] {0}", showAtlas? "Show Tilemap" : "Show Atlas"), new Vector2(20, 60), Color.White);
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spriteBatch.DrawString(font, String.Format("[+/-] MipLevel - ({0})", mipLevel), new Vector2(20, 80), Color.White);
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spriteBatch.End();
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