#region License // Copyright 2016-2021 Kastellanos Nikolaos // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #endregion using System; using System.Reflection; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using nkast.Aether.Graphics; namespace nkast.Aether.Graphics.Content { public class TextureAtlasReader : ContentTypeReader { protected override TextureAtlas Read(ContentReader input, TextureAtlas existingInstance) { IGraphicsDeviceService graphicsDeviceService = (IGraphicsDeviceService)input.ContentManager.ServiceProvider.GetService(typeof(IGraphicsDeviceService)); GraphicsDevice device = graphicsDeviceService.GraphicsDevice; TextureAtlas output = existingInstance ?? new TextureAtlas(); // read standard Texture2D output.Texture = ReadTexture2D(input, output.Texture); // read Sprites int count = input.ReadInt32(); for (int i = 0; i < count; i++) { string name = input.ReadString(); Rectangle bounds = new Rectangle(input.ReadInt32(), input.ReadInt32(), input.ReadInt32(), input.ReadInt32()); output.Sprites[name] = new Sprite(output.Texture, bounds); } return output; } private Texture2D ReadTexture2D(ContentReader input, Texture2D existingInstance) { Texture2D output = null; try { output = input.ReadRawObject(existingInstance); } catch(NotSupportedException) { Assembly assembly = typeof(ContentTypeReader).Assembly; Type texture2DReaderType = assembly.GetType("Microsoft.Xna.Framework.Content.Texture2DReader"); ContentTypeReader texture2DReader = (ContentTypeReader)Activator.CreateInstance(texture2DReaderType, true); output = input.ReadRawObject(texture2DReader, existingInstance); } return output; } } }