#region License // Copyright 2011-2016 Kastellanos Nikolaos // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler; using nkast.Aether.Content.Pipeline.Animation; namespace nkast.Aether.Content.Pipeline.Serialization { [ContentTypeWriter] class AnimationsDataWriter : ContentTypeWriter { protected override void Write(ContentWriter output, AnimationsContent value) { WriteClips(output, value.Clips); WriteBindPose(output, value.BindPose); WriteInvBindPose(output, value.InvBindPose); WriteSkeletonHierarchy(output, value.SkeletonHierarchy); WriteBoneNames(output, value.BoneNames); } private void WriteClips(ContentWriter output, Dictionary clips) { Int32 count = clips.Count; output.Write((Int32)count); foreach (var clip in clips) { output.Write(clip.Key); output.WriteObject(clip.Value); } return; } private void WriteBindPose(ContentWriter output, List bindPoses) { Int32 count = bindPoses.Count; output.Write((Int32)count); for (int i = 0; i < count; i++) output.Write(bindPoses[i]); return; } private void WriteInvBindPose(ContentWriter output, List invBindPoses) { Int32 count = invBindPoses.Count; output.Write((Int32)count); for (int i = 0; i < count; i++) output.Write(invBindPoses[i]); return; } private void WriteSkeletonHierarchy(ContentWriter output, List skeletonHierarchy) { Int32 count = skeletonHierarchy.Count; output.Write((Int32)count); for (int i = 0; i < count; i++) output.Write((Int32)skeletonHierarchy[i]); return; } private void WriteBoneNames(ContentWriter output, List boneNames) { Int32 count = boneNames.Count; output.Write((Int32)count); for (int boneIndex = 0; boneIndex < count; boneIndex++) { string boneName = boneNames[boneIndex]; output.Write(boneName); } return; } public override string GetRuntimeType(TargetPlatform targetPlatform) { return "nkast.Aether.Animation.Animations, Aether.Animation"; } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "nkast.Aether.Animation.Content.AnimationsReader, Aether.Animation"; } } }