// Copyright 2015-2016 Kastellanos Nikolaos // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "..\Data\Matrix.h" #include "..\Graphics\VertexTypes\VertexIndicesWeightsPositionNormal.h" #include "..\VertexPositionNormalTextureData.h" using namespace Platform; using namespace nkast::Aether::Native::Animation::Data; using namespace nkast::Aether::Native::Animation::VertexTypes; namespace nkast { namespace Aether { namespace Native { namespace Animation { public ref class CpuAnimatedVertexBufferHelper sealed { private: VertexIndicesWeightsPositionNormal* _cpuVertices; int _cpuVerticesLength; public: CpuAnimatedVertexBufferHelper(void); virtual ~CpuAnimatedVertexBufferHelper(void); void SetCpuVertices(const Platform::Array^ cpuVertices); void UpdateVertices(int64 pBoneTransforms, int64 pGpuVertices, int startIndex, int elementCount); private: void UpdateVertices(MatrixData* pBoneTransforms, VertexPositionNormalTextureData* pGpuVertex, int startIndex, int elementCount); }; } } } }