#region License
// Copyright 2013-2016 Kastellanos Nikolaos
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using System;
using System.IO;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace nkast.Aether.Shaders
{
public class FXAAEffect : Effect , IEffectMatrices
{
#region Effect Parameters
EffectParameter subPixelAliasingRemovalParam;
EffectParameter edgeThresholdParam;
EffectParameter edgeThresholdMinParam;
EffectParameter consoleEdgeSharpnessParam;
EffectParameter consoleEdgeThresholdParam;
EffectParameter consoleEdgeThresholdMinParam;
EffectParameter inverseViewportSizeParam;
EffectParameter consoleSharpnessParam;
EffectParameter consoleOpt1Param;
EffectParameter consoleOpt2Param;
EffectParameter projectionParam;
EffectParameter viewParam;
EffectParameter worldParam;
#endregion
#region Fields
int techniqueIndex = 0;
public const int FXAA = 0x00000001;
internal static byte[] LoadEffectResource(GraphicsDevice graphicsDevice, string name)
{
name = GetResourceName(graphicsDevice, name);
using (Stream stream = GetAssembly(typeof(FXAAEffect)).GetManifestResourceStream(name))
{
byte[] bytecode = new byte[stream.Length];
stream.Read(bytecode, 0, (int)stream.Length);
return bytecode;
}
}
private static string GetResourceName(GraphicsDevice graphicsDevice, string name)
{
string platformName = "";
string version = "";
#if XNA
platformName = ".xna.WinHiDef";
#else
switch (graphicsDevice.Adapter.Backend)
{
case GraphicsBackend.DirectX11:
platformName = ".dx11.fxo";
break;
case GraphicsBackend.OpenGL:
case GraphicsBackend.GLES:
case GraphicsBackend.WebGL:
platformName = ".ogl.fxo";
break;
default:
throw new NotSupportedException("platform");
}
// Detect version
version = ".10";
Version kniVersion = GetAssembly(typeof(Effect)).GetName().Version;
if (kniVersion.Major == 3)
{
if (kniVersion.Minor == 9)
{
version = ".10";
}
if (kniVersion.Minor == 10)
{
version = ".10";
}
}
#endif
return name + platformName + version;
}
private static Assembly GetAssembly(Type type)
{
#if W10
return type.GetTypeInfo().Assembly;
#else
return type.Assembly;
#endif
}
#endregion
#region Public Properties
///
/// Choose the amount of sub-pixel aliasing removal.
/// This can effect sharpness.
/// 1.00 - upper limit (softer)
/// 0.75 - default amount of filtering
/// 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
/// 0.25 - almost off
/// 0.00 - completely off
///
public float SubPixelAliasingRemoval
{
get { return subPixelAliasingRemovalParam.GetValueSingle(); }
set { subPixelAliasingRemovalParam.SetValue(value); }
}
///
/// The minimum amount of local contrast required to apply algorithm.
/// 0.333 - too little (faster)
/// 0.250 - low quality
/// 0.166 - default
/// 0.125 - high quality
/// 0.063 - overkill (slower)
///
public float EdgeThreshold
{
get { return edgeThresholdParam.GetValueSingle(); }
set { edgeThresholdParam.SetValue(value); }
}
///
/// Trims the algorithm from processing darks.
/// 0.0833 - upper limit (default, the start of visible unfiltered edges)
/// 0.0625 - high quality (faster)
/// 0.0312 - visible limit (slower)
/// Special notes when using FXAA_GREEN_AS_LUMA,
/// Likely want to set this to zero.
/// As colors that are mostly not-green
/// will appear very dark in the green channel!
/// Tune by looking at mostly non-green content,
/// then start at zero and increase until aliasing is a problem.
///
public float EdgeThresholdMin
{
get { return edgeThresholdMinParam.GetValueSingle(); }
set { edgeThresholdMinParam.SetValue(value); }
}
public float ConsoleEdgeSharpness
{
get { return consoleEdgeSharpnessParam.GetValueSingle(); }
set { consoleEdgeSharpnessParam.SetValue(value); }
}
public float ConsoleEdgeThreshold
{
get { return consoleEdgeThresholdParam.GetValueSingle(); }
set { consoleEdgeThresholdParam.SetValue(value); }
}
public float ConsoleEdgeThresholdMin
{
get { return consoleEdgeThresholdMinParam.GetValueSingle(); }
set { consoleEdgeThresholdMinParam.SetValue(value); }
}
public Vector2 InverseViewportSize
{
get { return inverseViewportSizeParam.GetValueVector2(); }
set { inverseViewportSizeParam.SetValue(value); }
}
public Vector4 ConsoleSharpness
{
get { return consoleSharpnessParam.GetValueVector4(); }
set { consoleSharpnessParam.SetValue(value); }
}
public Vector4 ConsoleOpt1
{
get { return consoleOpt1Param.GetValueVector4(); }
set { consoleOpt1Param.SetValue(value); }
}
public Vector4 ConsoleOpt2
{
get { return consoleOpt2Param.GetValueVector4(); }
set { consoleOpt2Param.SetValue(value); }
}
public Matrix Projection
{
get { return projectionParam.GetValueMatrix(); }
set { projectionParam.SetValue(value); }
}
public Matrix View
{
get { return viewParam.GetValueMatrix(); }
set { viewParam.SetValue(value); }
}
public Matrix World
{
get { return worldParam.GetValueMatrix(); }
set { worldParam.SetValue(value); }
}
public bool AntialiasingEnabled
{
get { return (techniqueIndex & FXAA) == FXAA; }
set
{
techniqueIndex = (value) ? (techniqueIndex|FXAA) : (techniqueIndex&~FXAA);
CurrentTechnique = Techniques[techniqueIndex];
}
}
#endregion
#region Methods
public FXAAEffect(GraphicsDevice graphicsDevice, byte[] Bytecode): base(graphicsDevice, Bytecode)
{
CacheEffectParameters(null);
SubPixelAliasingRemoval = 0.75f;
EdgeThreshold = 0.166f;
EdgeThresholdMin = 0.0833f;
ConsoleEdgeSharpness = 8.0f;
ConsoleEdgeThreshold = 0.125f;
ConsoleEdgeThresholdMin = 0f;
AntialiasingEnabled = true;
}
protected FXAAEffect(FXAAEffect cloneSource)
: base(cloneSource)
{
CacheEffectParameters(cloneSource);
AntialiasingEnabled = cloneSource.AntialiasingEnabled;
}
///
/// This effects sub-pixel AA quality and inversely sharpness.
/// Where N ranges between,
/// N = 0.50 (default)
/// N = 0.33 (sharper)
///
public void SetDefaultParameters(int width, int height, float N = 0.5f)
{
Matrix projection = Matrix.CreateOrthographicOffCenter(0, width, height, 0, 0, 1);
#if XNA
Matrix halfPixelOffset = Matrix.CreateTranslation(-0.5f, -0.5f, 0);
#else
Matrix halfPixelOffset = Matrix.Identity;
#endif
World = Matrix.Identity;
View = Matrix.Identity;
Projection = halfPixelOffset * projection;
InverseViewportSize = new Vector2(1f / width, 1f / height);
ConsoleSharpness = new Vector4(
-N / width, -N / height,
N / width, N / height);
ConsoleOpt1 = new Vector4(
-2.0f / width, -2.0f / height,
2.0f / width, 2.0f / height);
ConsoleOpt2 = new Vector4(
8.0f / width, 8.0f / height,
-4.0f / width, -4.0f / height);
}
public override Effect Clone()
{
return new FXAAEffect(this);
}
void CacheEffectParameters(FXAAEffect cloneSource)
{
subPixelAliasingRemovalParam = Parameters["SubPixelAliasingRemoval"];
edgeThresholdParam = Parameters["EdgeThreshold"];
edgeThresholdMinParam = Parameters["EdgeThresholdMin"];
consoleEdgeSharpnessParam = Parameters["ConsoleEdgeSharpness"];
consoleEdgeThresholdParam = Parameters["ConsoleEdgeThreshold"];
consoleEdgeThresholdMinParam = Parameters["ConsoleEdgeThresholdMin"];
inverseViewportSizeParam = Parameters["InverseViewportSize"];
consoleSharpnessParam = Parameters["ConsoleSharpness"];
consoleOpt1Param = Parameters["ConsoleOpt1"];
consoleOpt2Param = Parameters["ConsoleOpt2"];
projectionParam = Parameters["Projection"];
viewParam = Parameters["View"];
worldParam = Parameters["World"];
}
#endregion
}
}