# Aether.Extras MonoGame Content Importers, Shaders, etc ## Content Importers * 'Animation' - Import animations from a Model. * 'GPU AnimatedModel' - Import an animated Model. * 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer. * 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps). * 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData(). * 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly. * 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak. * 'VoxelModelImporter' - Import .vox files as 3D Models. ## tainicom.Aether.Animation Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX) and unmanaged/C++ code (WP8.0). ## tainicom.Aether.Shaders * 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader. * 'Deferred' - Deferred rendering. * 'InfiniteGrid' - Draws an Infinite Grid.