Debug ARM 10.0.20506 2.0 {6CFAB910-02C9-49B5-AE60-D96FFB83FBE1} {C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc} Library Properties Samples.Animation Samples.Animation WindowsPhone v8.0 $(TargetFrameworkVersion) true true true Samples.Animation_$(Configuration)_$(Platform).xap Properties\AppManifest.xml Samples.Animation.App true 11.0 true WindowsPhone8 true full false bin\$(Configuration)\WP8\$(Platform)\ DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE true true prompt 4 pdbonly true bin\$(Configuration)\WP8\$(Platform)\ TRACE;SILVERLIGHT;WINDOWS_PHONE true true prompt 4 true full false bin\$(Configuration)\WP8\$(Platform)\ DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE true true prompt 4 pdbonly true bin\$(Configuration)\WP8\$(Platform)\ TRACE;SILVERLIGHT;WINDOWS_PHONE true true prompt 4 App.WP8.xaml GamePage.WP8.xaml Designer MSBuild:Compile Designer MSBuild:Compile Designer PreserveNewest PreserveNewest PreserveNewest PreserveNewest Content\Content.mgcb ..\Libraries\MonoGame 3.5.1.9000\WindowsPhone8.0\ARM\MonoGame.Framework.dll ..\Libraries\MonoGame 3.5.1.9000\WindowsPhone8.0\x86\MonoGame.Framework.dll {8029b300-3608-4c01-bef5-3f7bc3f9e58e} Aether.Animation.WP8