Debug
ARM
10.0.20506
2.0
{6CFAB910-02C9-49B5-AE60-D96FFB83FBE1}
{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}
Library
Properties
Samples.Animation
Samples.Animation
WindowsPhone
v8.0
$(TargetFrameworkVersion)
true
true
true
Samples.Animation_$(Configuration)_$(Platform).xap
Properties\AppManifest.xml
Samples.Animation.App
true
11.0
true
WindowsPhone8
true
full
false
bin\$(Configuration)\WP8\$(Platform)\
DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE
true
true
prompt
4
pdbonly
true
bin\$(Configuration)\WP8\$(Platform)\
TRACE;SILVERLIGHT;WINDOWS_PHONE
true
true
prompt
4
true
full
false
bin\$(Configuration)\WP8\$(Platform)\
DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE
true
true
prompt
4
pdbonly
true
bin\$(Configuration)\WP8\$(Platform)\
TRACE;SILVERLIGHT;WINDOWS_PHONE
true
true
prompt
4
App.WP8.xaml
GamePage.WP8.xaml
Designer
MSBuild:Compile
Designer
MSBuild:Compile
Designer
PreserveNewest
PreserveNewest
PreserveNewest
PreserveNewest
Content\Content.mgcb
..\Libraries\MonoGame 3.5.1.9000\WindowsPhone8.0\ARM\MonoGame.Framework.dll
..\Libraries\MonoGame 3.5.1.9000\WindowsPhone8.0\x86\MonoGame.Framework.dll
{8029b300-3608-4c01-bef5-3f7bc3f9e58e}
Aether.Animation.WP8