# Aether.Graphics Graphics library for [Kni](https://github.com/kniengine/kni) framework. ## Graphics * nkast.Aether.Animation.Animations Play animated 3D models. Support GPU and CPU animation. ## Example -Import 3D model with GPU AnimatedModel or GPU AnimatedModel Processor. Use SkinnedEffect for GPU and BasicEffect for CPU based animation. -Load as any 3D Model: _model = Content.Load("animatedModel"); -Load the Animations from model: _animations = _model.GetAnimations(); var clip = _animations.Clips["ClipName"]; _animations.SetClip(clip); -Update animation on every frame: _animations.Update(gameTime.ElapsedGameTime, true, Matrix.Identity); -Draw GPU animation: foreach (ModelMesh mesh in _model.Meshes) { foreach (var meshPart in mesh.MeshParts) { meshPart.effect.SetBoneTransforms(_animations.AnimationTransforms); // set effect parameters, lights, etc } mesh.Draw(); } -Draw CPU animation: foreach (ModelMesh mesh in _model.Meshes) { foreach (var meshPart in mesh.MeshParts) { meshPart.UpdateVertices(animationPlayer.AnimationTransforms); // set effect parameters, lights, etc } mesh.Draw(); }