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- <?xml version="1.0" encoding="utf-8"?>
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- <PropertyGroup>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>nkast.Aether.Shaders</RootNamespace>
- <AssemblyName>Aether.Shaders.Deferred</AssemblyName>
- <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
- <XnaPlatform>Windows</XnaPlatform>
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- <OutputPath>..\..\Artifacts\Debug\Libraries\net40.XNA\</OutputPath>
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- <ErrorReport>prompt</ErrorReport>
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- <DebugType>none</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>..\..\Artifacts\Release\Libraries\net40.XNA\</OutputPath>
- <DefineConstants>TRACE;WINDOWS XNA</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
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- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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- <ItemGroup>
- <Compile Include="DeferredBasicEffect.cs" />
- <Compile Include="DeferredClearGBufferEffect.cs" />
- <Compile Include="DeferredCombineEffect.cs" />
- <Compile Include="DeferredPointLightEffect.cs" />
- <Compile Include="DeferredSpotLightEffect.cs" />
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- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
- </Project>
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