Aether.Graphics.NET4.XNA.csproj 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{838D803F-F140-4763-A378-56DC27EDD5F3}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>nkast.Aether.Graphics</RootNamespace>
  11. <AssemblyName>Aether.Graphics</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  14. <XnaPlatform>Windows</XnaPlatform>
  15. <XnaProfile>Reach</XnaProfile>
  16. <XnaCrossPlatformGroupID>7b7d3ecb-9ffb-48a5-b97e-52538fb3d57d</XnaCrossPlatformGroupID>
  17. <XnaOutputType>Library</XnaOutputType>
  18. </PropertyGroup>
  19. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  20. <DebugSymbols>true</DebugSymbols>
  21. <DebugType>full</DebugType>
  22. <Optimize>false</Optimize>
  23. <OutputPath>..\Artifacts\Debug\net4.XNA\</OutputPath>
  24. <DefineConstants>TRACE;DEBUG;WINDOWS XNA</DefineConstants>
  25. <ErrorReport>prompt</ErrorReport>
  26. <WarningLevel>4</WarningLevel>
  27. <NoStdLib>true</NoStdLib>
  28. <UseVSHostingProcess>false</UseVSHostingProcess>
  29. <PlatformTarget>x86</PlatformTarget>
  30. <XnaCompressContent>false</XnaCompressContent>
  31. </PropertyGroup>
  32. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  33. <DebugType>none</DebugType>
  34. <Optimize>true</Optimize>
  35. <OutputPath>..\Artifacts\Release\net4.XNA\</OutputPath>
  36. <DefineConstants>TRACE;WINDOWS XNA</DefineConstants>
  37. <ErrorReport>prompt</ErrorReport>
  38. <WarningLevel>4</WarningLevel>
  39. <NoStdLib>true</NoStdLib>
  40. <UseVSHostingProcess>false</UseVSHostingProcess>
  41. <PlatformTarget>x86</PlatformTarget>
  42. <XnaCompressContent>true</XnaCompressContent>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <Reference Include="mscorlib" />
  46. <Reference Include="System" />
  47. <Reference Include="System.Core" />
  48. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  49. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <Compile Include="ContentReaders\DynamicIndexBufferReader.cs" />
  53. <Compile Include="ContentReaders\DynamicVertexBufferReader.cs" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <Compile Include="Properties\AssemblyInfo.cs" />
  57. </ItemGroup>
  58. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  59. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  60. </Project>