Aether.Animation.NET4.csproj 3.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>nkast.Aether.Animation</RootNamespace>
  11. <AssemblyName>Aether.Animation</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
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  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>..\Artifacts\Debug\net4\</OutputPath>
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  31. <OutputPath>..\Artifacts\Release\net4\</OutputPath>
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  38. <ItemGroup>
  39. <Reference Include="System" />
  40. <Reference Include="System.Core" />
  41. <Reference Include="mscorlib" />
  42. <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9101">
  43. <PrivateAssets>all</PrivateAssets>
  44. <ExcludeAssets>runtime</ExcludeAssets>
  45. </PackageReference>
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="Animation\Animations.cs" />
  49. <Compile Include="Animation\Clip.cs" />
  50. <Compile Include="Animation\CpuAnimatedVertexBuffer.Unsafe.cs" />
  51. <Compile Include="Animation\Extensions.cs" />
  52. <Compile Include="Animation\Keyframe.cs" />
  53. <Compile Include="ContentReaders\AnimationsReader.cs" />
  54. <Compile Include="ContentReaders\ClipReader.cs" />
  55. <Compile Include="ContentReaders\CpuAnimatedVertexBufferReader.cs" />
  56. <Compile Include="Graphics\VertexTypes\VertexIndicesWeightsPositionNormal.cs" />
  57. </ItemGroup>
  58. <ItemGroup>
  59. <Compile Include="Properties\AssemblyInfo.cs" />
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  61. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  62. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  63. Other similar extension points exist, see Microsoft.Common.targets.
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  69. </Project>