Samples.Deferred.NET6.csproj 2.5 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  3. <PropertyGroup>
  4. <EnableDefaultItems>false</EnableDefaultItems>
  5. <TargetFramework>net6.0-windows</TargetFramework>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>WinExe</OutputType>
  8. <RootNamespace>Samples.FXAA</RootNamespace>
  9. <AssemblyName>Samples.FXAA</AssemblyName>
  10. <MonoGamePlatform>Windows</MonoGamePlatform>
  11. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  12. </PropertyGroup>
  13. <PropertyGroup>
  14. <ApplicationIcon>Icon.ico</ApplicationIcon>
  15. </PropertyGroup>
  16. <PropertyGroup>
  17. <ApplicationManifest>app.manifest</ApplicationManifest>
  18. <UseWindowsForms>True</UseWindowsForms>
  19. </PropertyGroup>
  20. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  21. <OutputPath>bin\Debug\Windows\MG\</OutputPath>
  22. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  23. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  24. <UseVSHostingProcess>false</UseVSHostingProcess>
  25. </PropertyGroup>
  26. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  27. <OutputPath>bin\Release\Windows\MG\</OutputPath>
  28. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  29. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  30. </PropertyGroup>
  31. <ItemGroup>
  32. <Compile Include="DeferredRendering.cs" />
  33. <Compile Include="Game1.cs" />
  34. <Compile Include="Program.cs" />
  35. <Compile Include="QuadRenderer.cs" />
  36. <Compile Include="Spaceship.cs" />
  37. </ItemGroup>
  38. <ItemGroup>
  39. <Compile Include="Properties\AssemblyInfo.cs" />
  40. </ItemGroup>
  41. <ItemGroup>
  42. <Reference Include="MonoGame.Framework">
  43. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\net6.0-windows\MonoGame.Framework.dll</HintPath>
  44. </Reference>
  45. </ItemGroup>
  46. <ItemGroup>
  47. <Content Include="Icon.ico" />
  48. </ItemGroup>
  49. <ItemGroup>
  50. <MonoGameContentReference Include="..\DeferredContent\Samples.DeferredContent.mgcb">
  51. <Link>Content\Content.mgcb</Link>
  52. </MonoGameContentReference>
  53. </ItemGroup>
  54. <ItemGroup>
  55. <ProjectReference Include="..\..\Shaders\Deferred\Aether.Shaders.Deferred.NETSTANDARD.csproj" />
  56. </ItemGroup>
  57. <Import Project="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Content.Builder17.targets" />
  58. </Project>