Aether.Shaders.Deferred.NET4.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>8.0.30703</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{96105100-20DB-4187-9BCA-0A20AC9F1298}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace>nkast.Aether.Shaders</RootNamespace>
  12. <AssemblyName>Aether.Shaders.Deferred</AssemblyName>
  13. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  14. <FileAlignment>512</FileAlignment>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>false</Optimize>
  20. <OutputPath>..\..\Artifacts\Debug\Libraries\net4\</OutputPath>
  21. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
  23. <WarningLevel>4</WarningLevel>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  26. <DebugType>none</DebugType>
  27. <Optimize>true</Optimize>
  28. <OutputPath>..\..\Artifacts\Release\Libraries\net4\</OutputPath>
  29. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. </PropertyGroup>
  33. <ItemGroup>
  34. <Reference Include="System" />
  35. <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9101">
  36. <PrivateAssets>all</PrivateAssets>
  37. <ExcludeAssets>runtime</ExcludeAssets>
  38. </PackageReference>
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Compile Include="DeferredBasicEffect.cs" />
  42. <Compile Include="DeferredClearGBufferEffect.cs" />
  43. <Compile Include="DeferredCombineEffect.cs" />
  44. <Compile Include="DeferredPointLightEffect.cs" />
  45. <Compile Include="DeferredSpotLightEffect.cs" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="Properties\AssemblyInfo.cs" />
  49. </ItemGroup>
  50. <ItemGroup>
  51. <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.8" />
  52. <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.8" />
  53. <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.8" />
  54. <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.8" />
  55. <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.8" />
  56. <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.9" />
  57. <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.9" />
  58. <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.9" />
  59. <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.9" />
  60. <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.9" />
  61. <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.10" />
  62. <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.10" />
  63. <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.10" />
  64. <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.10" />
  65. <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.10" />
  66. </ItemGroup>
  67. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  68. </Project>