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- #region License
- // Copyright 2019 Kastellanos Nikolaos
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #endregion
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Graphics.PackedVector;
- using System.ComponentModel;
- namespace nkast.Aether.Content.Pipeline
- {
- [ContentProcessor(DisplayName = "SLMCProcessor - Aether")]
- public class SLMCProcessor : ContentProcessor<TextureContent, TextureContent>
- {
- SLMCOutputFormat _textureFormat = SLMCOutputFormat.BGRA4444;
- bool _generateMipmaps = true;
- [DefaultValue(SLMCOutputFormat.BGRA4444)]
- public virtual SLMCOutputFormat TextureFormat
- {
- get { return _textureFormat; }
- set { _textureFormat = value; }
- }
- [DefaultValue(true)]
- public virtual bool GenerateMipmaps
- {
- get { return _generateMipmaps; }
- set { _generateMipmaps = value; }
- }
-
- public SLMCProcessor()
- {
- }
- public override TextureContent Process(TextureContent input, ContentProcessorContext context)
- {
- TextureContent output = input;
- SurfaceFormat format;
- output.Faces[0][0].TryGetFormat(out format);
- if (format != SurfaceFormat.Color)
- throw new InvalidContentException("Input SurfaceFormat must be color.");
- if (TextureFormat == SLMCOutputFormat.BGRA4444)
- {
- output.ConvertBitmapType(typeof(PixelBitmapContent<Bgra4444>));
- }
- if (GenerateMipmaps)
- output.GenerateMipmaps(false);
- // TODO: implement TextureContent.Validate in MonoGame
- //output.Validate(context.TargetProfile);
- return output;
- }
- }
- }
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