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- #region License
- // Copyright 2021 Kastellanos Nikolaos
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #endregion
- using System;
- using System.ComponentModel;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- namespace nkast.Aether.Content.Pipeline
- {
- [ContentProcessor(DisplayName = "Tilemap Processor - Aether")]
- public class TilemapProcessor : TextureProcessor, IContentProcessor
- {
- private bool _mipmapsPerSprite = true;
- #if WINDOWS
- // override InputType
- [Browsable(false)]
- #endif
- Type IContentProcessor.InputType { get { return typeof(TilemapContent); } }
- #if WINDOWS
- // override OutputType
- [Browsable(false)]
- #endif
- Type IContentProcessor.OutputType { get { return typeof(TilemapContent); } }
-
- [DefaultValue(true)]
- public bool MipmapsPerSprite
- {
- get { return _mipmapsPerSprite; }
- set { _mipmapsPerSprite = value; }
- }
- public TilemapProcessor()
- {
- }
-
- object IContentProcessor.Process(object input, ContentProcessorContext context)
- {
- return Process((TilemapContent)input, context);
- }
- public TilemapContent Process(TilemapContent input, ContentProcessorContext context)
- {
- if (MipmapsPerSprite && GenerateMipmaps)
- foreach (var texture in input.DestinationTiles)
- texture.SrcTexture.GenerateMipmaps(false);
- var output = input;
-
- if (GenerateMipmaps)
- {
- if (MipmapsPerSprite)
- {
- var maxTileWidth = 1;
- var maxTileHeight = 1;
- foreach (var tile in input.DestinationTiles)
- {
- maxTileWidth = Math.Max(maxTileWidth, tile.DstBounds.Width);
- maxTileHeight = Math.Max(maxTileHeight, tile.DstBounds.Height);
- }
- for (int mipLevel = 1; ; mipLevel++)
- {
- int mipLevel2 = (int)Math.Pow(2, mipLevel);
- Rectangle size = new Rectangle(0, 0, output.TextureAtlas.Faces[0][0].Width, output.TextureAtlas.Faces[0][0].Height);
- size.Width /= mipLevel2;
- size.Height /= mipLevel2;
- if ((maxTileWidth / mipLevel2) < 1 && (maxTileHeight / mipLevel2) < 1)
- break;
- var mipmapBmp = new PixelBitmapContent<Color>(size.Width, size.Height);
- foreach (var tile in input.DestinationTiles)
- {
- if (mipLevel >= tile.SrcTexture.Faces[0].Count) continue;
- var srcBmp = tile.SrcTexture.Faces[0][mipLevel];
- var srcBounds = new Rectangle(0, 0, srcBmp.Width, srcBmp.Height);
- var dstBounds = tile.DstBounds;
- dstBounds.X = (int)Math.Ceiling((float)dstBounds.X / mipLevel2);
- dstBounds.Y = (int)Math.Ceiling((float)dstBounds.Y / mipLevel2);
- dstBounds.Width = (int)(dstBounds.Width / mipLevel2);
- dstBounds.Height = (int)(dstBounds.Height / mipLevel2);
- // snap image to bottom
- dstBounds.Width = srcBounds.Width;
- dstBounds.Y += (dstBounds.Height - srcBounds.Height);
- dstBounds.Height = srcBounds.Height;
- if (dstBounds.Width == 0 || dstBounds.Height == 0)
- continue;
-
- //if (dstBounds.Width > 0 && dstBounds.Height > 0)
- BitmapContent.Copy(srcBmp, srcBounds, mipmapBmp, dstBounds);
- }
- output.TextureAtlas.Mipmaps.Add(mipmapBmp);
- }
- var outputFace0 = output.TextureAtlas.Faces[0];
- while (outputFace0[outputFace0.Count - 1].Width > 1 || outputFace0[outputFace0.Count - 1].Height > 1)
- {
- var lastMipmap = outputFace0[outputFace0.Count - 1];
- var w = Math.Max(1, lastMipmap.Width/2);
- var h = Math.Max(1, lastMipmap.Height/2);
- var mipmapBmp = new PixelBitmapContent<Color>(w, h);
- //PixelBitmapContent<Color>.Copy(lastMipmap, mipmapBmp);
- output.TextureAtlas.Mipmaps.Add(mipmapBmp);
- }
- }
- else
- {
- output.TextureAtlas.GenerateMipmaps(false);
- }
- }
-
- // Workaround MonoGame TextureProcessor bug.
- // MonoGame TextureProcessor overwrites existing mipmaps.
- if (GenerateMipmaps && MipmapsPerSprite)
- {
- GenerateMipmaps = false;
- base.Process(output.TextureAtlas, context);
- GenerateMipmaps = true;
- }
- else
- {
- base.Process(output.TextureAtlas, context);
- }
-
- return output;
- }
-
- }
- }
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