Samples.Deferred.WINDOWS.csproj 3.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{594B1001-B485-499A-A22B-42125763C2CF}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>Samples.Deferred</RootNamespace>
  13. <AssemblyName>Samples.Deferred</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. <TargetFrameworkProfile />
  18. </PropertyGroup>
  19. <PropertyGroup>
  20. <ApplicationIcon>Icon.ico</ApplicationIcon>
  21. </PropertyGroup>
  22. <PropertyGroup>
  23. <ApplicationManifest>app.manifest</ApplicationManifest>
  24. </PropertyGroup>
  25. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  26. <DebugSymbols>true</DebugSymbols>
  27. <OutputPath>bin\Debug\Windows\MG\</OutputPath>
  28. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  29. <DebugType>full</DebugType>
  30. <PlatformTarget>AnyCPU</PlatformTarget>
  31. <ErrorReport>prompt</ErrorReport>
  32. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  33. <Prefer32Bit>true</Prefer32Bit>
  34. <UseVSHostingProcess>false</UseVSHostingProcess>
  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  37. <OutputPath>bin\Release\Windows\MG\</OutputPath>
  38. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  39. <Optimize>true</Optimize>
  40. <DebugType>pdbonly</DebugType>
  41. <PlatformTarget>AnyCPU</PlatformTarget>
  42. <ErrorReport>prompt</ErrorReport>
  43. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <Compile Include="DeferredRendering.cs" />
  47. <Compile Include="DeferredSampleComponent.cs" />
  48. <Compile Include="SampleGame.cs" />
  49. <Compile Include="Program.cs" />
  50. <Compile Include="QuadRenderer.cs" />
  51. <Compile Include="Spaceship.cs" />
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Compile Include="Properties\AssemblyInfo.cs" />
  55. </ItemGroup>
  56. <ItemGroup>
  57. <Reference Include="MonoGame.Framework">
  58. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  59. </Reference>
  60. <Reference Include="System" />
  61. </ItemGroup>
  62. <ItemGroup>
  63. <Content Include="Icon.ico" />
  64. </ItemGroup>
  65. <ItemGroup>
  66. <MonoGameContentReference Include="..\DeferredContent\Samples.DeferredContent.mgcb">
  67. <Link>Content\Content.mgcb</Link>
  68. </MonoGameContentReference>
  69. <None Include="app.config" />
  70. <None Include="app.manifest" />
  71. </ItemGroup>
  72. <ItemGroup>
  73. <ProjectReference Include="..\..\Shaders\Deferred\Aether.Shaders.Deferred.NET4.csproj">
  74. <Project>{96105100-20db-4187-9bca-0a20ac9f1298}</Project>
  75. <Name>Aether.Shaders.Deferred.NET4</Name>
  76. </ProjectReference>
  77. </ItemGroup>
  78. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  79. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  80. </Project>