TextureAtlasContent.cs 1.0 KB

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  1. #region License
  2. // Copyright 2016 Kastellanos Nikolaos
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. #endregion
  16. using System.Collections.Generic;
  17. using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
  18. namespace tainicom.Aether.Content.Pipeline.Atlas
  19. {
  20. public class TextureAtlasContent : Texture2DContent
  21. {
  22. public int Width, Height;
  23. public List<SourceContent> Textures = new List<SourceContent>();
  24. public List<SpriteContent> Sprites = new List<SpriteContent>();
  25. }
  26. }