Samples.Deferred.WINDOWS.NET6.csproj 2.4 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  3. <PropertyGroup>
  4. <EnableDefaultItems>false</EnableDefaultItems>
  5. <TargetFramework>net6.0-windows</TargetFramework>
  6. <OutputType>WinExe</OutputType>
  7. <RootNamespace>Samples.Deferred</RootNamespace>
  8. <AssemblyName>Samples.Deferred</AssemblyName>
  9. <MonoGamePlatform>Windows</MonoGamePlatform>
  10. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  11. <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
  12. </PropertyGroup>
  13. <PropertyGroup>
  14. <ApplicationIcon>Icon.ico</ApplicationIcon>
  15. </PropertyGroup>
  16. <PropertyGroup>
  17. <ApplicationManifest>app.manifest</ApplicationManifest>
  18. <UseWindowsForms>True</UseWindowsForms>
  19. </PropertyGroup>
  20. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  21. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants
  22. </PropertyGroup>
  23. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  24. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  25. </PropertyGroup>
  26. <ItemGroup>
  27. <Compile Include="DeferredRendering.cs" />
  28. <Compile Include="DeferredSampleComponent.cs" />
  29. <Compile Include="SampleGame.cs" />
  30. <Compile Include="Program.cs" />
  31. <Compile Include="QuadRenderer.cs" />
  32. <Compile Include="Spaceship.cs" />
  33. </ItemGroup>
  34. <ItemGroup>
  35. <Compile Include="Properties\AssemblyInfo.cs" />
  36. </ItemGroup>
  37. <ItemGroup>
  38. <Reference Include="Xna.Framework">
  39. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Framework\netstandard2.0\Xna.Framework.dll</HintPath>
  40. </Reference>
  41. <Reference Include="MonoGame.Framework">
  42. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\net6.0-windows\MonoGame.Framework.dll</HintPath>
  43. </Reference>
  44. </ItemGroup>
  45. <ItemGroup>
  46. <Content Include="Icon.ico" />
  47. </ItemGroup>
  48. <ItemGroup>
  49. <MonoGameContentReference Include="..\DeferredContent\Samples.DeferredContent.mgcb">
  50. <Link>Content\Content.mgcb</Link>
  51. </MonoGameContentReference>
  52. </ItemGroup>
  53. <ItemGroup>
  54. <ProjectReference Include="..\..\Shaders\Deferred\Aether.Shaders.Deferred.NETSTANDARD.csproj" />
  55. </ItemGroup>
  56. <Import Project="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Content.Builder17.targets" />
  57. </Project>