Samples.Deferred.WINDOWS.csproj 3.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <ProjectGuid>{594B1001-B485-499A-A22B-42125763C2CF}</ProjectGuid>
  6. <OutputType>WinExe</OutputType>
  7. <AppDesignerFolder>Properties</AppDesignerFolder>
  8. <RootNamespace>Samples.Deferred</RootNamespace>
  9. <AssemblyName>Samples.Deferred</AssemblyName>
  10. <FileAlignment>512</FileAlignment>
  11. <MonoGamePlatform>Windows</MonoGamePlatform>
  12. <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
  13. <TargetFrameworkProfile />
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <ApplicationIcon>Icon.ico</ApplicationIcon>
  17. </PropertyGroup>
  18. <PropertyGroup>
  19. <ApplicationManifest>app.manifest</ApplicationManifest>
  20. </PropertyGroup>
  21. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  22. <DebugSymbols>true</DebugSymbols>
  23. <OutputPath>bin\Debug\Windows\MG\</OutputPath>
  24. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  25. <DebugType>full</DebugType>
  26. <PlatformTarget>AnyCPU</PlatformTarget>
  27. <ErrorReport>prompt</ErrorReport>
  28. <Prefer32Bit>true</Prefer32Bit>
  29. <UseVSHostingProcess>false</UseVSHostingProcess>
  30. </PropertyGroup>
  31. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  32. <OutputPath>bin\Release\Windows\MG\</OutputPath>
  33. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  34. <Optimize>true</Optimize>
  35. <DebugType>pdbonly</DebugType>
  36. <PlatformTarget>AnyCPU</PlatformTarget>
  37. <ErrorReport>prompt</ErrorReport>
  38. </PropertyGroup>
  39. <ItemGroup>
  40. <Compile Include="DeferredRendering.cs" />
  41. <Compile Include="DeferredSampleComponent.cs" />
  42. <Compile Include="SampleGame.cs" />
  43. <Compile Include="Program.cs" />
  44. <Compile Include="QuadRenderer.cs" />
  45. <Compile Include="Spaceship.cs" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="Properties\AssemblyInfo.cs" />
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Reference Include="Xna.Framework">
  52. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Framework\net40\Xna.Framework.dll</HintPath>
  53. </Reference>
  54. <Reference Include="MonoGame.Framework">
  55. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  56. </Reference>
  57. <Reference Include="System" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <Content Include="Icon.ico" />
  61. </ItemGroup>
  62. <ItemGroup>
  63. <MonoGameContentReference Include="..\DeferredContent\Samples.DeferredContent.mgcb">
  64. <Link>Content\Content.mgcb</Link>
  65. </MonoGameContentReference>
  66. <None Include="app.config" />
  67. <None Include="app.manifest" />
  68. </ItemGroup>
  69. <ItemGroup>
  70. <ProjectReference Include="..\..\Shaders\Deferred\Aether.Shaders.Deferred.NET4.csproj">
  71. <Project>{96105100-20db-4187-9bca-0a20ac9f1298}</Project>
  72. <Name>Aether.Shaders.Deferred.NET4</Name>
  73. </ProjectReference>
  74. </ItemGroup>
  75. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  76. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  77. </Project>