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- <?xml version="1.0" encoding="utf-8"?>
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- <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
- <PropertyGroup>
- <ProjectGuid>{594B1001-B485-499A-A22B-42125763C2CF}</ProjectGuid>
- <OutputType>WinExe</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>Samples.Deferred</RootNamespace>
- <AssemblyName>Samples.Deferred</AssemblyName>
- <FileAlignment>512</FileAlignment>
- <MonoGamePlatform>Windows</MonoGamePlatform>
- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
- <TargetFrameworkProfile />
- </PropertyGroup>
- <PropertyGroup>
- <ApplicationIcon>Icon.ico</ApplicationIcon>
- </PropertyGroup>
- <PropertyGroup>
- <ApplicationManifest>app.manifest</ApplicationManifest>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
- <DebugSymbols>true</DebugSymbols>
- <OutputPath>bin\Debug\Windows\MG\</OutputPath>
- <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
- <DebugType>full</DebugType>
- <PlatformTarget>AnyCPU</PlatformTarget>
- <ErrorReport>prompt</ErrorReport>
- <Prefer32Bit>true</Prefer32Bit>
- <UseVSHostingProcess>false</UseVSHostingProcess>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
- <OutputPath>bin\Release\Windows\MG\</OutputPath>
- <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
- <Optimize>true</Optimize>
- <DebugType>pdbonly</DebugType>
- <PlatformTarget>AnyCPU</PlatformTarget>
- <ErrorReport>prompt</ErrorReport>
- </PropertyGroup>
- <ItemGroup>
- <Compile Include="DeferredRendering.cs" />
- <Compile Include="DeferredSampleComponent.cs" />
- <Compile Include="SampleGame.cs" />
- <Compile Include="Program.cs" />
- <Compile Include="QuadRenderer.cs" />
- <Compile Include="Spaceship.cs" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <Reference Include="Xna.Framework">
- <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Framework\net40\Xna.Framework.dll</HintPath>
- </Reference>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
- </Reference>
- <Reference Include="System" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="Icon.ico" />
- </ItemGroup>
- <ItemGroup>
- <MonoGameContentReference Include="..\DeferredContent\Samples.DeferredContent.mgcb">
- <Link>Content\Content.mgcb</Link>
- </MonoGameContentReference>
- <None Include="app.config" />
- <None Include="app.manifest" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\Shaders\Deferred\Aether.Shaders.Deferred.NET4.csproj">
- <Project>{96105100-20db-4187-9bca-0a20ac9f1298}</Project>
- <Name>Aether.Shaders.Deferred.NET4</Name>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
- </Project>
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