Aether.Shaders.Tilemap.NET4.csproj 2.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  6. <AppDesignerFolder>Properties</AppDesignerFolder>
  7. <RootNamespace>nkast.Aether.Shaders</RootNamespace>
  8. <AssemblyName>Aether.Shaders.Tilemap</AssemblyName>
  9. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  10. <FileAlignment>512</FileAlignment>
  11. </PropertyGroup>
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  13. <DebugSymbols>true</DebugSymbols>
  14. <DebugType>full</DebugType>
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  16. <OutputPath>..\..\Artifacts\Debug\Libraries\net4\</OutputPath>
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  28. </PropertyGroup>
  29. <ItemGroup>
  30. <Reference Include="System" />
  31. </ItemGroup>
  32. <ItemGroup>
  33. <Compile Include="TilemapEffect.cs" />
  34. </ItemGroup>
  35. <ItemGroup>
  36. <Compile Include="Properties\AssemblyInfo.cs" />
  37. </ItemGroup>
  38. <ItemGroup>
  39. <EmbeddedResource Include="Resources\TilemapEffect.dx11.fxo.10" />
  40. <EmbeddedResource Include="Resources\TilemapEffect.ogl.fxo.10" />
  41. </ItemGroup>
  42. <ItemGroup>
  43. <PackageReference Include="nkast.Xna.Framework" Version="3.9.9001">
  44. <PrivateAssets>all</PrivateAssets>
  45. <ExcludeAssets>runtime</ExcludeAssets>
  46. </PackageReference>
  47. <PackageReference Include="nkast.Xna.Framework.Ref" Version="3.9.9001">
  48. <PrivateAssets>all</PrivateAssets>
  49. <ExcludeAssets>runtime</ExcludeAssets>
  50. </PackageReference>
  51. </ItemGroup>
  52. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  53. </Project>