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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <EnableDefaultItems>false</EnableDefaultItems>
- <TargetFramework>net6.0-windows</TargetFramework>
- <OutputType>WinExe</OutputType>
- <RootNamespace>Samples.Animation</RootNamespace>
- <AssemblyName>Samples.Animation</AssemblyName>
- <KniPlatform>Windows</KniPlatform>
- <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
- <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
- </PropertyGroup>
- <PropertyGroup>
- <ApplicationIcon>Icon.ico</ApplicationIcon>
- </PropertyGroup>
- <PropertyGroup>
- <ApplicationManifest>app.manifest</ApplicationManifest>
- <UseWindowsForms>True</UseWindowsForms>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
- <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
- <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
- </PropertyGroup>
- <ItemGroup>
- <Compile Include="AnimationSampleComponent.cs" />
- <Compile Include="SampleGame.cs" />
- <Compile Include="Program.cs" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <PackageReference Include="nkast.Xna.Framework" Version="3.10.9001" />
- <PackageReference Include="MonoGame.Framework.WindowsDX.9000" Version="3.10.9001" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="Icon.ico" />
- </ItemGroup>
- <ItemGroup>
- <KniContentReference Include="..\AnimationContent\Content.mgcb">
- <Link>Content\Content.mgcb</Link>
- </KniContentReference>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\Animation\Aether.Animation.NETSTANDARD.DX.csproj" />
- <ProjectReference Include="..\..\Shaders\InfiniteGrid\Aether.Shaders.InfiniteGrid.NETSTANDARD.csproj" />
- </ItemGroup>
- <Import Project="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Kni.Content.Builder.targets" />
- </Project>
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