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Samples.Deferred.WINDOWS.NET6.csproj 2.0 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <EnableDefaultItems>false</EnableDefaultItems>
  4. <TargetFramework>net6.0-windows</TargetFramework>
  5. <OutputType>WinExe</OutputType>
  6. <RootNamespace>Samples.Deferred</RootNamespace>
  7. <AssemblyName>Samples.Deferred</AssemblyName>
  8. <KniPlatform>Windows</KniPlatform>
  9. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  10. <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
  11. </PropertyGroup>
  12. <PropertyGroup>
  13. <ApplicationIcon>Icon.ico</ApplicationIcon>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <ApplicationManifest>app.manifest</ApplicationManifest>
  17. <UseWindowsForms>True</UseWindowsForms>
  18. </PropertyGroup>
  19. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  20. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants
  21. </PropertyGroup>
  22. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  23. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  24. </PropertyGroup>
  25. <ItemGroup>
  26. <Compile Include="DeferredRendering.cs" />
  27. <Compile Include="DeferredSampleComponent.cs" />
  28. <Compile Include="SampleGame.cs" />
  29. <Compile Include="Program.cs" />
  30. <Compile Include="QuadRenderer.cs" />
  31. <Compile Include="Spaceship.cs" />
  32. </ItemGroup>
  33. <ItemGroup>
  34. <Compile Include="Properties\AssemblyInfo.cs" />
  35. </ItemGroup>
  36. <ItemGroup>
  37. <PackageReference Include="nkast.Xna.Framework" Version="3.10.9001" />
  38. <PackageReference Include="MonoGame.Framework.WindowsDX.9000" Version="3.10.9001" />
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Content Include="Icon.ico" />
  42. </ItemGroup>
  43. <ItemGroup>
  44. <KniContentReference Include="..\DeferredContent\Samples.DeferredContent.mgcb">
  45. <Link>Content\Content.mgcb</Link>
  46. </KniContentReference>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <ProjectReference Include="..\..\Shaders\Deferred\Aether.Shaders.Deferred.NETSTANDARD.csproj" />
  50. </ItemGroup>
  51. <Import Project="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Kni.Content.Builder.targets" />
  52. </Project>