Aether.Tilemap.NETSTANDARD.csproj 1.6 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <EnableDefaultItems>false</EnableDefaultItems>
  4. <TargetFramework>netstandard2.0</TargetFramework>
  5. <OutputType>Library</OutputType>
  6. <RootNamespace>nkast.Aether.Graphics</RootNamespace>
  7. <AssemblyName>Aether.Tilemap</AssemblyName>
  8. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  9. <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  10. <OutputPath>..\Artifacts\$(Configuration)\Libraries\netstandard2.0\</OutputPath>
  11. </PropertyGroup>
  12. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  13. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  14. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  17. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  18. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  19. </PropertyGroup>
  20. <ItemGroup>
  21. <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9101">
  22. <PrivateAssets>all</PrivateAssets>
  23. <ExcludeAssets>runtime</ExcludeAssets>
  24. </PackageReference>
  25. </ItemGroup>
  26. <ItemGroup>
  27. <Compile Include="Tilemap\Extensions.cs" />
  28. <Compile Include="Tilemap\Tile.cs" />
  29. <Compile Include="Tilemap\Tilemap.cs" />
  30. <Compile Include="ContentReaders\TilemapReader.cs" />
  31. <Compile Include="Properties\AssemblyInfo.cs" />
  32. </ItemGroup>
  33. <ItemGroup>
  34. <ProjectReference Include="..\Shaders\Tilemap\Aether.Shaders.Tilemap.NETSTANDARD.csproj" />
  35. </ItemGroup>
  36. </Project>