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- #region License
- // Copyright 2011-2016 Kastellanos Nikolaos
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #endregion
- using System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Graphics.PackedVector;
- using nkast.Aether.Graphics;
- namespace nkast.Aether.Animation.Content
- {
- public class CpuAnimatedVertexBufferReader : ContentTypeReader<CpuAnimatedVertexBuffer>
- {
- protected override CpuAnimatedVertexBuffer Read(ContentReader input, CpuAnimatedVertexBuffer buffer)
- {
- IGraphicsDeviceService graphicsDeviceService = (IGraphicsDeviceService)input.ContentManager.ServiceProvider.GetService(typeof(IGraphicsDeviceService));
- GraphicsDevice device = graphicsDeviceService.GraphicsDevice;
- // read standard VertexBuffer
- VertexDeclaration declaration = input.ReadRawObject<VertexDeclaration>();
- int vertexCount = (int)input.ReadUInt32();
- // int dataSize = vertexCount * declaration.VertexStride;
- //byte[] data = new byte[dataSize];
- //input.Read(data, 0, dataSize);
- //read data
- VertexElement[] channels = declaration.GetVertexElements();
- var cpuVertices = new VertexIndicesWeightsPositionNormal[vertexCount];
- var gpuVertices = new VertexPositionNormalTexture[vertexCount];
- for (int i = 0; i < vertexCount; i++)
- {
- foreach (VertexElement channel in channels)
- {
- switch (channel.VertexElementUsage)
- {
- case VertexElementUsage.Position:
- System.Diagnostics.Debug.Assert(channel.VertexElementFormat == VertexElementFormat.Vector3);
- Vector3 pos = input.ReadVector3();
- if (channel.UsageIndex == 0)
- {
- cpuVertices[i].Position = pos;
- gpuVertices[i].Position = pos;
- }
- break;
- case VertexElementUsage.Normal:
- System.Diagnostics.Debug.Assert(channel.VertexElementFormat == VertexElementFormat.Vector3);
- Vector3 nor = input.ReadVector3();
- if (channel.UsageIndex == 0)
- {
- cpuVertices[i].Normal = nor;
- gpuVertices[i].Normal = nor;
- }
- break;
- case VertexElementUsage.TextureCoordinate:
- System.Diagnostics.Debug.Assert(channel.VertexElementFormat == VertexElementFormat.Vector2);
- Vector2 tex = input.ReadVector2();
- if (channel.UsageIndex == 0)
- {
- gpuVertices[i].TextureCoordinate = tex;
- }
- break;
- case VertexElementUsage.BlendWeight:
- System.Diagnostics.Debug.Assert(channel.VertexElementFormat == VertexElementFormat.Vector4);
- Vector4 wei = input.ReadVector4();
- if (channel.UsageIndex == 0)
- {
- cpuVertices[i].BlendWeights = wei;
- }
- break;
- case VertexElementUsage.BlendIndices:
- System.Diagnostics.Debug.Assert(channel.VertexElementFormat == VertexElementFormat.Byte4);
- byte i0 = input.ReadByte();
- byte i1 = input.ReadByte();
- byte i2 = input.ReadByte();
- byte i3 = input.ReadByte();
- if (channel.UsageIndex == 0)
- {
- cpuVertices[i].BlendIndex0 = i0;
- cpuVertices[i].BlendIndex1 = i1;
- cpuVertices[i].BlendIndex2 = i2;
- cpuVertices[i].BlendIndex3 = i3;
- }
- break;
- default:
- throw new Exception();
- }
- }
- }
-
- // read extras
- bool IsWriteOnly = input.ReadBoolean();
- if (buffer == null)
- {
- BufferUsage usage = (IsWriteOnly) ? BufferUsage.WriteOnly : BufferUsage.None;
- buffer = new CpuAnimatedVertexBuffer(device, VertexPositionNormalTexture.VertexDeclaration, vertexCount, usage);
- }
- buffer.SetData(gpuVertices, 0, vertexCount);
- buffer.SetGpuVertices(gpuVertices);
- buffer.SetCpuVertices(cpuVertices);
- return buffer;
- }
- }
- }
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