AnimationsContent.cs 1.5 KB

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  1. #region License
  2. // Copyright 2011-2016 Kastellanos Nikolaos
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. #endregion
  16. using System.Collections.Generic;
  17. using Microsoft.Xna.Framework;
  18. namespace nkast.Aether.Content.Pipeline.Animation
  19. {
  20. public class AnimationsContent
  21. {
  22. public List<Matrix> BindPose { get; private set; }
  23. public List<Matrix> InvBindPose { get; private set; }
  24. public List<int> SkeletonHierarchy { get; private set; }
  25. public List<string> BoneNames { get; private set; }
  26. public Dictionary<string, ClipContent> Clips { get; private set; }
  27. internal AnimationsContent(List<Matrix> bindPose, List<Matrix> invBindPose, List<int> skeletonHierarchy, List<string> boneNames, Dictionary<string, ClipContent> clips)
  28. {
  29. BindPose = bindPose;
  30. InvBindPose = invBindPose;
  31. SkeletonHierarchy = skeletonHierarchy;
  32. BoneNames = boneNames;
  33. Clips = clips;
  34. }
  35. }
  36. }