TextureAtlasContent.cs 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. #region License
  2. // Copyright 2016 Kastellanos Nikolaos
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. #endregion
  16. using System.Collections.Generic;
  17. using Microsoft.Xna.Framework.Content.Pipeline;
  18. using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
  19. namespace nkast.Aether.Content.Pipeline
  20. {
  21. public class TextureAtlasContent : Texture2DContent
  22. {
  23. public Texture2DContent Texture { get { return this; } }
  24. public readonly Dictionary<string, SpriteContent> Sprites = new Dictionary<string, SpriteContent>();
  25. internal readonly List<SpriteContent> SourceSprites = new List<SpriteContent>();
  26. internal readonly List<SpriteContent> DestinationSprites = new List<SpriteContent>();
  27. internal int MapColumns, MapRows;
  28. internal int TileWidth, TileHeight;
  29. internal int Width, Height;
  30. internal string Renderorder;
  31. internal int Firstgid;
  32. internal int LayerColumns, LayerRows;
  33. internal int[] MapData;
  34. }
  35. }