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- #region License
- // Copyright 2016-2019 Kastellanos Nikolaos
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #endregion
- using System;
- using System.ComponentModel;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content.Pipeline;
- using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
- using Microsoft.Xna.Framework.Content.Pipeline.Processors;
- namespace nkast.Aether.Content.Pipeline
- {
- [ContentProcessor(DisplayName = "AtlasProcessor - Aether")]
- public class AtlasProcessor : TextureProcessor, IContentProcessor
- {
- private bool _mipmapsPerSprite = true;
- #if WINDOWS
- // override InputType
- [Browsable(false)]
- #endif
- Type IContentProcessor.InputType { get { return typeof(TextureAtlasContent); } }
- #if WINDOWS
- // override OutputType
- [Browsable(false)]
- #endif
- Type IContentProcessor.OutputType { get { return typeof(TextureAtlasContent); } }
-
- [DefaultValue(true)]
- public bool MipmapsPerSprite
- {
- get { return _mipmapsPerSprite; }
- set { _mipmapsPerSprite = value; }
- }
- public AtlasProcessor()
- {
- }
-
- object IContentProcessor.Process(object input, ContentProcessorContext context)
- {
- return Process((TextureAtlasContent)input, context);
- }
- public TextureAtlasContent Process(TextureAtlasContent input, ContentProcessorContext context)
- {
- if (MipmapsPerSprite && GenerateMipmaps)
- foreach (SpriteContent texture in input.SourceSprites)
- texture.Texture.GenerateMipmaps(false);
- TextureAtlasContent output = input;
-
- if (GenerateMipmaps)
- {
- if (MipmapsPerSprite)
- {
- int maxSpriteWidth = 1;
- int maxSpriteHeight = 1;
- foreach (SpriteContent sprite in input.SourceSprites)
- {
- MipmapChain face0 = sprite.Texture.Faces[0];
- maxSpriteWidth = Math.Max(maxSpriteWidth, face0[0].Width);
- maxSpriteHeight = Math.Max(maxSpriteHeight, face0[0].Height);
- }
- for (int mipLevel = 1; ; mipLevel++)
- {
- int mipLevel2 = (int)Math.Pow(2, mipLevel);
- Rectangle size = new Rectangle(0, 0, input.Width, input.Height);
- size.Width /= mipLevel2;
- size.Height /= mipLevel2;
- if ((maxSpriteWidth / mipLevel2) < 1 && (maxSpriteHeight / mipLevel2) < 1) break;
- var mipmapBmp = new PixelBitmapContent<Color>(size.Width, size.Height);
- foreach (SpriteContent sprite in input.DestinationSprites)
- {
- if (mipLevel >= sprite.Texture.Faces[0].Count) continue;
- BitmapContent srcBmp = sprite.Texture.Faces[0][mipLevel];
- Rectangle srcRect = new Rectangle(0, 0, srcBmp.Width, srcBmp.Height);
- Rectangle destRect = sprite.Bounds;
- destRect.X = (int)Math.Ceiling((float)destRect.X / mipLevel2);
- destRect.Y = (int)Math.Ceiling((float)destRect.Y / mipLevel2);
- destRect.Width = (int)(destRect.Width / mipLevel2);
- destRect.Height = (int)(destRect.Height / mipLevel2);
- if (destRect.Width > 1 && destRect.Height > 1)
- BitmapContent.Copy(srcBmp, srcRect, mipmapBmp, destRect);
- }
- output.Texture.Mipmaps.Add(mipmapBmp);
- }
- MipmapChain outputFace0 = output.Texture.Faces[0];
- while (outputFace0[outputFace0.Count - 1].Width > 1 || outputFace0[outputFace0.Count - 1].Height > 1)
- {
- BitmapContent lastMipmap = outputFace0[outputFace0.Count - 1];
- int w = Math.Max(1, lastMipmap.Width/2);
- int h = Math.Max(1, lastMipmap.Height/2);
- var mipmapBmp = new PixelBitmapContent<Color>(w, h);
- //PixelBitmapContent<Color>.Copy(lastMipmap, mipmapBmp);
- output.Texture.Mipmaps.Add(mipmapBmp);
- }
- }
- else
- {
- output.Texture.GenerateMipmaps(false);
- }
- }
-
- // Workaround MonoGame TextureProcessor bug.
- // MonoGame TextureProcessor overwrites existing mipmaps.
- if (MipmapsPerSprite && GenerateMipmaps)
- {
- GenerateMipmaps = false;
- base.Process(output.Texture, context);
- GenerateMipmaps = true;
- }
- else
- {
- base.Process(output.Texture, context);
- }
-
- return output;
- }
-
- }
- }
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