DynamicVertexBufferContent.cs 1.4 KB

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  1. #region License
  2. // Copyright 2016 Kastellanos Nikolaos
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. #endregion
  16. using Microsoft.Xna.Framework.Content.Pipeline.Processors;
  17. namespace nkast.Aether.Content.Pipeline.Graphics
  18. {
  19. public class DynamicVertexBufferContent: VertexBufferContent
  20. {
  21. protected internal VertexBufferContent Source { get; protected set; }
  22. public bool IsWriteOnly = false;
  23. public VertexDeclarationContent VertexDeclaration { get { return Source.VertexDeclaration; } }
  24. public byte[] VertexData { get { return Source.VertexData; } }
  25. public DynamicVertexBufferContent(VertexBufferContent source):base()
  26. {
  27. Source = source;
  28. }
  29. public DynamicVertexBufferContent(VertexBufferContent source, int size):base(size)
  30. {
  31. Source = source;
  32. }
  33. }
  34. }