SLMCImporter.NET4.XNA.csproj 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{497B1130-EB63-4057-BC40-F60D6FFA50CA}</ProjectGuid>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>nkast.Aether.Content.Pipeline</RootNamespace>
  10. <AssemblyName>Aether.Content.Pipeline.SLMCImporter</AssemblyName>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <XnaPlatform>Windows</XnaPlatform>
  13. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
  18. <Optimize>false</Optimize>
  19. <OutputPath>..\..\Artifacts\Debug\Processors\net4.XNA\</OutputPath>
  20. <DefineConstants>TRACE;DEBUG;WINDOWS XNA</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
  22. <WarningLevel>4</WarningLevel>
  23. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  24. <PlatformTarget>x86</PlatformTarget>
  25. </PropertyGroup>
  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  27. <DebugType>none</DebugType>
  28. <Optimize>true</Optimize>
  29. <OutputPath>..\..\Artifacts\Release\Processors\net4.XNA\</OutputPath>
  30. <DefineConstants>TRACE;WINDOWS XNA</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  34. <PlatformTarget>x86</PlatformTarget>
  35. </PropertyGroup>
  36. <ItemGroup>
  37. <Reference Include="System" />
  38. <Reference Include="System.Xml" />
  39. <Reference Include="System.Core" />
  40. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  41. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  42. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  43. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  44. </ItemGroup>
  45. <ItemGroup>
  46. <Compile Include="Processors\SLMCProcessor.cs" />
  47. <Compile Include="Processors\SLMCOutputFormat.cs" />
  48. <Compile Include="SLMCImporter.cs" />
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Compile Include="Properties\AssemblyInfo.cs" />
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Folder Include="Processors\" />
  55. </ItemGroup>
  56. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  57. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
  58. </Project>