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- // Copyright 2015-2016 Kastellanos Nikolaos
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #include "pch.h"
- #include <malloc.h>
- #include "CpuAnimatedVertexBufferHelper.h"
- #include <vector>
- #include <collection.h>
- //using namespace DirectX;
- using namespace Platform;
- using namespace Platform::Collections;
- using namespace nkast::Aether::Native::Animation;
- using namespace nkast::Aether::Native::Animation::Data;
- nkast::Aether::Native::Animation::CpuAnimatedVertexBufferHelper::CpuAnimatedVertexBufferHelper(void)
- {
- _cpuVertices = nullptr;
- _cpuVerticesLength = 0;
- }
- nkast::Aether::Native::Animation::CpuAnimatedVertexBufferHelper::~CpuAnimatedVertexBufferHelper(void)
- {
- delete _cpuVertices;
- _cpuVerticesLength = 0;
- }
- void nkast::Aether::Native::Animation::CpuAnimatedVertexBufferHelper::SetCpuVertices(const Platform::Array<VertexIndicesWeightsPositionNormal>^ cpuVertices)
- {
- _cpuVerticesLength = cpuVertices->Length;
- _cpuVertices = new VertexIndicesWeightsPositionNormal[_cpuVerticesLength = cpuVertices->Length];
- for (int i = 0;i<_cpuVerticesLength;i++)
- {
- _cpuVertices[i] = cpuVertices[i];
- }
- return;
- }
- void nkast::Aether::Native::Animation::CpuAnimatedVertexBufferHelper::UpdateVertices(
- int64 pBoneTransforms, int64 pGpuVertices, int startIndex, int elementCount)
- {
- MatrixData* pBone = (MatrixData*)pBoneTransforms;
- VertexPositionNormalTextureData* pGpuVertex = (VertexPositionNormalTextureData*)pGpuVertices;
- UpdateVertices(pBone, pGpuVertex, startIndex, elementCount);
- }
- void nkast::Aether::Native::Animation::CpuAnimatedVertexBufferHelper::UpdateVertices(
- MatrixData* pBoneTransforms, VertexPositionNormalTextureData* pGpuVertices, int startIndex, int elementCount)
- {
- VertexPositionNormalTextureData* vout = pGpuVertices;
- MatrixData transformSum;
- transformSum.M14 = 0;
- transformSum.M24 = 0;
- transformSum.M34 = 0;
- transformSum.M44 = 1;
- // skin all of the vertices
- int endIndex = (startIndex + elementCount - 1);
- for (int i = startIndex; i <= endIndex; i++)
- {
- int b0 = _cpuVertices[i].BlendIndices.X;
- int b1 = _cpuVertices[i].BlendIndices.Y;
- int b2 = _cpuVertices[i].BlendIndices.Z;
- int b3 = _cpuVertices[i].BlendIndices.W;
- MatrixData* m1 = &pBoneTransforms[b0];
- MatrixData* m2 = &pBoneTransforms[b1];
- MatrixData* m3 = &pBoneTransforms[b2];
- MatrixData* m4 = &pBoneTransforms[b3];
- float w1 = _cpuVertices[i].BlendWeights.X;
- float w2 = _cpuVertices[i].BlendWeights.Y;
- float w3 = _cpuVertices[i].BlendWeights.Z;
- float w4 = _cpuVertices[i].BlendWeights.W;
- transformSum.M11 = (m1->M11 * w1) + (m2->M11 * w2) + (m3->M11 * w3) + (m4->M11 * w4);
- transformSum.M12 = (m1->M12 * w1) + (m2->M12 * w2) + (m3->M12 * w3) + (m4->M12 * w4);
- transformSum.M13 = (m1->M13 * w1) + (m2->M13 * w2) + (m3->M13 * w3) + (m4->M13 * w4);
- transformSum.M21 = (m1->M21 * w1) + (m2->M21 * w2) + (m3->M21 * w3) + (m4->M21 * w4);
- transformSum.M22 = (m1->M22 * w1) + (m2->M22 * w2) + (m3->M22 * w3) + (m4->M22 * w4);
- transformSum.M23 = (m1->M23 * w1) + (m2->M23 * w2) + (m3->M23 * w3) + (m4->M23 * w4);
- transformSum.M31 = (m1->M31 * w1) + (m2->M31 * w2) + (m3->M31 * w3) + (m4->M31 * w4);
- transformSum.M32 = (m1->M32 * w1) + (m2->M32 * w2) + (m3->M32 * w3) + (m4->M32 * w4);
- transformSum.M33 = (m1->M33 * w1) + (m2->M33 * w2) + (m3->M33 * w3) + (m4->M33 * w4);
- transformSum.M41 = (m1->M41 * w1) + (m2->M41 * w2) + (m3->M41 * w3) + (m4->M41 * w4);
- transformSum.M42 = (m1->M42 * w1) + (m2->M42 * w2) + (m3->M42 * w3) + (m4->M42 * w4);
- transformSum.M43 = (m1->M43 * w1) + (m2->M43 * w2) + (m3->M43 * w3) + (m4->M43 * w4);
- // Support the 4 Bone Influences - Position then Normal
- Vector3Data position = _cpuVertices[i].Position;
- vout[i].Position.X = position.X * transformSum.M11 + position.Y * transformSum.M21 + position.Z * transformSum.M31 + transformSum.M41;
- vout[i].Position.Y = position.X * transformSum.M12 + position.Y * transformSum.M22 + position.Z * transformSum.M32 + transformSum.M42;
- vout[i].Position.Z = position.X * transformSum.M13 + position.Y * transformSum.M23 + position.Z * transformSum.M33 + transformSum.M43;
- Vector3Data normal = _cpuVertices[i].Normal;
- vout[i].Normal.X = normal.X * transformSum.M11 + normal.Y * transformSum.M21 + normal.Z * transformSum.M31;
- vout[i].Normal.Y = normal.X * transformSum.M12 + normal.Y * transformSum.M22 + normal.Z * transformSum.M32;
- vout[i].Normal.Z = normal.X * transformSum.M13 + normal.Y * transformSum.M23 + normal.Z * transformSum.M33;
- }
- }
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