123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 |
- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Audio;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using nkast.Aether.Graphics;
- namespace Samples.Atlas
- {
- internal class AtlasSampleComponent : DrawableGameComponent
- {
- GraphicsDeviceManager graphics;
- ContentManager Content;
- SpriteBatch spriteBatch;
- SpriteFont font;
- KeyboardState previousKeyboardState;
- int mipLevel = 4;
- bool showAtlas = false;
- bool useGenerateBitmap = true;
- bool useMipmapPerSprite = true;
- RenderTarget2D rt;
- Rectangle atlasSize = new Rectangle(0, 0, 1024, 512);
-
- TextureAtlas atlasMipmapPerSprite;
- TextureAtlas atlasMipmap;
- TextureAtlas atlasNoMipmap;
- public AtlasSampleComponent(Game game, GraphicsDeviceManager graphics) : base(game)
- {
- this.graphics = graphics;
- }
- /// <summary>Initializes the component. Used to load non-graphical resources.</summary>
- public override void Initialize()
- {
- Content = new ContentManager(Game.Services, "Content");
- base.Initialize();
- }
- /// <summary>Load graphical resources needed by this component.</summary>
- protected override void LoadContent()
- {
- spriteBatch = new SpriteBatch(GraphicsDevice);
- font = Content.Load<SpriteFont>("font");
- rt = new RenderTarget2D(GraphicsDevice, atlasSize.Width, atlasSize.Height);
- // Load Atlas
- atlasMipmapPerSprite = Content.Load<TextureAtlas>("atlasMipmapPerSprite");
- atlasMipmap = Content.Load<TextureAtlas>("atlasMipmap");
- atlasNoMipmap = Content.Load<TextureAtlas>("atlasNoMipmap");
-
- graphics.PreferredBackBufferWidth = atlasSize.Width;
- graphics.PreferredBackBufferHeight = atlasSize.Height;
- graphics.ApplyChanges();
- }
- /// <summary>Unload graphical resources needed by this component.</summary>
- protected override void UnloadContent()
- {
- Content.Unload();
- }
- /// <summary>Update the component.</summary>
- /// <param name="gameTime">GameTime of the Game.</param>
- public override void Update(GameTime gameTime)
- {
- KeyboardState keyState = Keyboard.GetState();
- GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
- if (keyState.IsKeyDown(Keys.F1) && !previousKeyboardState.IsKeyDown(Keys.F1))
- useMipmapPerSprite = !useMipmapPerSprite;
- if (keyState.IsKeyDown(Keys.F2) && !previousKeyboardState.IsKeyDown(Keys.F2))
- useGenerateBitmap = !useGenerateBitmap;
- if (keyState.IsKeyDown(Keys.F3) && !previousKeyboardState.IsKeyDown(Keys.F3))
- showAtlas = !showAtlas;
- if (keyState.IsKeyDown(Keys.OemPlus) && !previousKeyboardState.IsKeyDown(Keys.OemPlus) && mipLevel < 10)
- mipLevel++;
- if (keyState.IsKeyDown(Keys.Add) && !previousKeyboardState.IsKeyDown(Keys.Add) && mipLevel < 10)
- mipLevel++;
- if (keyState.IsKeyDown(Keys.OemMinus) && !previousKeyboardState.IsKeyDown(Keys.OemMinus) && mipLevel > 0)
- mipLevel--;
- if (keyState.IsKeyDown(Keys.Subtract) && !previousKeyboardState.IsKeyDown(Keys.Subtract) && mipLevel > 0)
- mipLevel--;
- previousKeyboardState = keyState;
- }
- private void DrawSprites(GameTime gameTime, SpriteBatch spriteBatch, TextureAtlas atlas)
- {
- var sprite18 = atlas.Sprites["18"];
- spriteBatch.Draw(sprite18, new Vector2(128, 128), Color.White);
- var spriteMushroom_2 = atlas.Sprites["Mushroom_2"];
- spriteBatch.Draw(spriteMushroom_2, new Vector2(256 + 128, 128), Color.White);
- var sprite10 = atlas.Sprites["10"];
- spriteBatch.Draw(sprite10, new Vector2(512, 128), Color.White);
- }
- /// <summary>Draw this component.</summary>
- /// <param name="gameTime">The time elapsed since the last call to Draw.</param>
- public override void Draw(GameTime gameTime)
- {
- GraphicsDevice.BlendState = BlendState.Opaque;
- GraphicsDevice.DepthStencilState = DepthStencilState.Default;
- int mipLevel2 = (int)Math.Pow(2, mipLevel);
- var mipSize = atlasSize;
- mipSize.Width /= mipLevel2;
- mipSize.Height /= mipLevel2;
- GraphicsDevice.SetRenderTarget(rt);
- GraphicsDevice.Clear(Color.Black);
- var currentAtlas = (useGenerateBitmap) ? (useMipmapPerSprite ? atlasMipmapPerSprite : atlasMipmap) : atlasNoMipmap;
- if (showAtlas)
- {
- spriteBatch.Begin();
- spriteBatch.Draw(currentAtlas.Texture, mipSize, Color.White);
- spriteBatch.End();
- }
- else
- {
- var scaleMtx = Matrix.CreateScale(1f / mipLevel2);
- spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, scaleMtx);
- // Draw sprites from Atlas
- DrawSprites(gameTime, spriteBatch, currentAtlas);
- spriteBatch.End();
- }
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(Color.CornflowerBlue);
- spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null);
- spriteBatch.Draw(rt, atlasSize, mipSize, Color.White);
- spriteBatch.End();
- spriteBatch.Begin();
- spriteBatch.DrawString(font, String.Format("[F1] MipmapPerSprite - ({0})", useMipmapPerSprite ? "ON" : "OFF"), new Vector2(20, 20), Color.White);
- spriteBatch.DrawString(font, String.Format("[F2] GenerateMipmap - ({0})", useGenerateBitmap ? "ON" : "OFF"), new Vector2(20, 40), Color.White);
- spriteBatch.DrawString(font, String.Format("[F3] {0}", showAtlas ? "Show Sprites" : "Show Atlas"), new Vector2(20, 60), Color.White);
- spriteBatch.DrawString(font, String.Format("[+/-] MipLevel - ({0})", mipLevel), new Vector2(20, 80), Color.White);
- spriteBatch.End();
- }
- }
- }
|