123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- #region License
- // Copyright 2017 Kastellanos Nikolaos
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #endregion
- using System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- namespace nkast.Aether.Shaders.Components
- {
- public partial class InfiniteGridComponent : IDrawable, IGameComponent
- {
- private readonly GraphicsDevice GraphicsDevice;
- private readonly ContentManager _content;
- private VertexBuffer _quadVertexBuffer;
- private IndexBuffer _quadIndexBuffer;
- private InfiniteGridEffect _gridEffect;
- public int DrawOrder { get; set; }
- public bool Visible { get; set; }
- // TODO: Implement IDrawable Events
- public event EventHandler<EventArgs> DrawOrderChanged;
- public event EventHandler<EventArgs> VisibleChanged;
- public Matrix Projection;
- public Matrix View;
- public Matrix EditMatrix;
- public Color Color = Color.FromNonPremultiplied(255, 163, 0, 255);
- public InfiniteGridComponent(GraphicsDevice graphicsDevice, ContentManager content)
- {
- this.GraphicsDevice = graphicsDevice;
- this._content = content;
- }
-
- public void Initialize()
- {
- this.LoadContent();
- }
- protected void LoadContent()
- {
- _gridEffect = new InfiniteGridEffect(this.GraphicsDevice);
-
- var vertices = new VertexPositionNormalTexture[4];
- vertices[0].Position = new Vector3(-1f, -1f, 1f);
- vertices[1].Position = new Vector3(+1f, -1f, 1f);
- vertices[2].Position = new Vector3(+1f, +1f, 1f);
- vertices[3].Position = new Vector3(-1f, +1f, 1f);
- vertices[0].Normal = Vector3.Forward;
- vertices[1].Normal = Vector3.Forward;
- vertices[2].Normal = Vector3.Forward;
- vertices[3].Normal = Vector3.Forward;
- vertices[0].TextureCoordinate = new Vector2(0,0);
- vertices[1].TextureCoordinate = new Vector2(0,1);
- vertices[2].TextureCoordinate = new Vector2(1,0);
- vertices[3].TextureCoordinate = new Vector2(1,1);
- short[] indices = new short[] { 0, 1, 2, 2, 3, 0 };
- _quadVertexBuffer = new VertexBuffer(GraphicsDevice, VertexPositionNormalTexture.VertexDeclaration, 4, BufferUsage.None);
- _quadIndexBuffer = new IndexBuffer(GraphicsDevice, IndexElementSize.SixteenBits, indices.Length, BufferUsage.None);
- _quadVertexBuffer.SetData(vertices);
- _quadIndexBuffer.SetData(indices);
- }
-
- protected void UnloadContent()
- {
- }
- public virtual void Draw(GameTime gameTime)
- {
- this.GraphicsDevice.BlendState = BlendState.AlphaBlend;
- this.GraphicsDevice.DepthStencilState = DepthStencilState.None;
- this.GraphicsDevice.RasterizerState = RasterizerState.CullNone;
- this.GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp;
- this._gridEffect.SetDefaultParameters(GraphicsDevice.Viewport, this.Projection, this.View, this.EditMatrix);
- this._gridEffect.DiffuseColor = this.Color.ToVector4();
-
- this.GraphicsDevice.SetVertexBuffer(_quadVertexBuffer);
- this.GraphicsDevice.Indices = _quadIndexBuffer;
- if (GraphicsDevice.GraphicsProfile == GraphicsProfile.Reach)
- {
- this._gridEffect.CurrentTechnique = this._gridEffect.Techniques["HorzLinesATechnique"];
- this._gridEffect.CurrentTechnique.Passes[0].Apply();
- this.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 4, 0, 2);
- this._gridEffect.CurrentTechnique = this._gridEffect.Techniques["VertLinesATechnique"];
- this._gridEffect.CurrentTechnique.Passes[0].Apply();
- this.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 4, 0, 2);
- this._gridEffect.CurrentTechnique = this._gridEffect.Techniques["HorzLinesBTechnique"];
- this._gridEffect.CurrentTechnique.Passes[0].Apply();
- this.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 4, 0, 2);
- this._gridEffect.CurrentTechnique = this._gridEffect.Techniques["VertLinesBTechnique"];
- this._gridEffect.CurrentTechnique.Passes[0].Apply();
- this.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 4, 0, 2);
- }
- else
- {
- this._gridEffect.CurrentTechnique = this._gridEffect.Techniques["GridTechnique"];
- this._gridEffect.CurrentTechnique.Passes[0].Apply();
- this.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 4, 0, 2);
- }
-
- return;
- }
-
- }
- }
|