Samples.Deferred.WINDOWS.MG.csproj 3.6 KB

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  9. <ProjectGuid>{594B1001-B485-499A-A22B-42125763C2CF}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>Samples.FXAA</RootNamespace>
  13. <AssemblyName>Samples.FXAA</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
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  25. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  26. <DebugSymbols>true</DebugSymbols>
  27. <OutputPath>bin\Debug\</OutputPath>
  28. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  29. <DebugType>full</DebugType>
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  31. <ErrorReport>prompt</ErrorReport>
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  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  37. <OutputPath>bin\Release\</OutputPath>
  38. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  39. <Optimize>true</Optimize>
  40. <DebugType>pdbonly</DebugType>
  41. <PlatformTarget>AnyCPU</PlatformTarget>
  42. <ErrorReport>prompt</ErrorReport>
  43. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <Compile Include="DeferredRendering.cs" />
  47. <Compile Include="Game1.cs" />
  48. <Compile Include="Program.cs" />
  49. <Compile Include="Properties\AssemblyInfo.cs" />
  50. <Compile Include="QuadRenderer.cs" />
  51. <Compile Include="Spaceship.cs" />
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Reference Include="MonoGame.Framework">
  55. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  56. </Reference>
  57. <Reference Include="System" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <Content Include="Icon.ico" />
  61. </ItemGroup>
  62. <ItemGroup>
  63. <MonoGameContentReference Include="..\DeferredContent\Samples.DeferredContent.mgcb">
  64. <Link>Content\Content.mgcb</Link>
  65. </MonoGameContentReference>
  66. <None Include="app.config" />
  67. <None Include="app.manifest" />
  68. </ItemGroup>
  69. <ItemGroup>
  70. <ProjectReference Include="..\..\Shaders\Deferred\Aether.Shaders.Deferred.WINDOWS.MG.csproj">
  71. <Project>{96105100-20db-4187-9bca-0a20ac9f1298}</Project>
  72. <Name>Aether.Shaders.Deferred.WINDOWS.MG</Name>
  73. </ProjectReference>
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  75. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  76. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  77. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  78. Other similar extension points exist, see Microsoft.Common.targets.
  79. <Target Name="BeforeBuild">
  80. </Target>
  81. <Target Name="AfterBuild">
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  83. -->
  84. </Project>