Aether.Shaders.Deferred.NETSTANDARD.csproj 2.3 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <EnableDefaultItems>false</EnableDefaultItems>
  4. <TargetFramework>netstandard2.0</TargetFramework>
  5. <OutputType>Library</OutputType>
  6. <RootNamespace>nkast.Aether.Shaders</RootNamespace>
  7. <AssemblyName>Aether.Shaders.Deferred</AssemblyName>
  8. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  9. <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  10. <OutputPath>..\..\Artifacts\$(Configuration)\Libraries\netstandard2.0\</OutputPath>
  11. <BaseIntermediateOutputPath>obj\netstandard2.0\</BaseIntermediateOutputPath>
  12. </PropertyGroup>
  13. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  14. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  17. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  18. </PropertyGroup>
  19. <ItemGroup>
  20. <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9102">
  21. <PrivateAssets>all</PrivateAssets>
  22. <ExcludeAssets>runtime</ExcludeAssets>
  23. </PackageReference>
  24. </ItemGroup>
  25. <ItemGroup>
  26. <Compile Include="DeferredBasicEffect.cs" />
  27. <Compile Include="DeferredClearGBufferEffect.cs" />
  28. <Compile Include="DeferredCombineEffect.cs" />
  29. <Compile Include="DeferredPointLightEffect.cs" />
  30. <Compile Include="DeferredSpotLightEffect.cs" />
  31. </ItemGroup>
  32. <ItemGroup>
  33. <Compile Include="Properties\AssemblyInfo.cs" />
  34. </ItemGroup>
  35. <ItemGroup>
  36. <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.fxo.10" />
  37. <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.fxo.10" />
  38. <EmbeddedResource Include="Resources\DeferredCombine.dx11.fxo.10" />
  39. <EmbeddedResource Include="Resources\DeferredPointLight.dx11.fxo.10" />
  40. <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.10" />
  41. <EmbeddedResource Include="Resources\DeferredBasicEffect.ogl.fxo.10" />
  42. <EmbeddedResource Include="Resources\DeferredClearGBuffer.ogl.fxo.10" />
  43. <EmbeddedResource Include="Resources\DeferredCombine.ogl.fxo.10" />
  44. <EmbeddedResource Include="Resources\DeferredPointLight.ogl.fxo.10" />
  45. <EmbeddedResource Include="Resources\DeferredSpotLight.ogl.fxo.10" />
  46. </ItemGroup>
  47. </Project>