Aether.Animation.WINDOWS.XNA.csproj 3.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{1BD2DBC0-D366-42F7-9369-F566CCD01C03}</ProjectGuid>
  5. <ProjectTypeGuids>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>tainicom.Aether.Animation</RootNamespace>
  11. <AssemblyName>Aether.Animation</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>55ac98f1-c123-4838-ac90-fb4285b12686</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Library</XnaOutputType>
  19. <!--
  20. <XnaRefreshLevel>1</XnaRefreshLevel>
  21. -->
  22. </PropertyGroup>
  23. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  24. <DebugSymbols>true</DebugSymbols>
  25. <DebugType>full</DebugType>
  26. <Optimize>false</Optimize>
  27. <OutputPath>..\bin\Debug\Windows.XNA\</OutputPath>
  28. <DefineConstants>TRACE;DEBUG;WINDOWS XNA</DefineConstants>
  29. <ErrorReport>prompt</ErrorReport>
  30. <WarningLevel>4</WarningLevel>
  31. <NoStdLib>true</NoStdLib>
  32. <UseVSHostingProcess>false</UseVSHostingProcess>
  33. <PlatformTarget>x86</PlatformTarget>
  34. <XnaCompressContent>false</XnaCompressContent>
  35. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  36. </PropertyGroup>
  37. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  38. <DebugType>none</DebugType>
  39. <Optimize>true</Optimize>
  40. <OutputPath>..\bin\Release\Windows.XNA\</OutputPath>
  41. <DefineConstants>WINDOWS XNA</DefineConstants>
  42. <ErrorReport>prompt</ErrorReport>
  43. <WarningLevel>4</WarningLevel>
  44. <NoStdLib>true</NoStdLib>
  45. <UseVSHostingProcess>false</UseVSHostingProcess>
  46. <PlatformTarget>x86</PlatformTarget>
  47. <XnaCompressContent>true</XnaCompressContent>
  48. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  49. </PropertyGroup>
  50. <ItemGroup>
  51. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  52. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  53. <Reference Include="mscorlib" />
  54. <Reference Include="System" />
  55. <Reference Include="System.Core">
  56. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  57. <Private>False</Private>
  58. </Reference>
  59. </ItemGroup>
  60. <ItemGroup>
  61. <Compile Include="Animation\Animations.cs" />
  62. <Compile Include="Animation\Clip.cs" />
  63. <Compile Include="Animation\CpuAnimatedVertexBuffer.Unsafe.cs" />
  64. <Compile Include="Animation\Extensions.cs" />
  65. <Compile Include="Animation\Keyframe.cs" />
  66. <Compile Include="ContentReaders\AnimationsReader.cs" />
  67. <Compile Include="ContentReaders\ClipReader.cs" />
  68. <Compile Include="ContentReaders\CpuAnimatedVertexBufferReader.cs" />
  69. <Compile Include="Graphics\VertexTypes\VertexIndicesWeightsPositionNormal.cs" />
  70. </ItemGroup>
  71. <ItemGroup>
  72. <Compile Include="Properties\AssemblyInfo.cs" />
  73. </ItemGroup>
  74. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  75. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  76. <!--
  77. To modify your build process, add your task inside one of the targets below and uncomment it.
  78. Other similar extension points exist, see Microsoft.Common.targets.
  79. <Target Name="BeforeBuild">
  80. </Target>
  81. <Target Name="AfterBuild">
  82. </Target>
  83. -->
  84. </Project>