Aether.Atlas.WINDOWS.MG.csproj 2.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{C7522B5E-B255-4FB6-A17A-9E6D217AEBD2}</ProjectGuid>
  5. <ProjectTypeGuids>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>tainicom.Aether.Graphics</RootNamespace>
  11. <AssemblyName>Aether.Atlas</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <TargetFrameworkProfile>
  15. </TargetFrameworkProfile>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>..\bin\Debug\Windows\</OutputPath>
  22. <DefineConstants>TRACE;DEBUG;WINDOWS MG MAPPEDMEM</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <Prefer32Bit>false</Prefer32Bit>
  26. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  29. <DebugType>none</DebugType>
  30. <Optimize>true</Optimize>
  31. <OutputPath>..\bin\Release\Windows\</OutputPath>
  32. <DefineConstants>TRACE;WINDOWS MG MAPPEDMEM</DefineConstants>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
  35. <Prefer32Bit>false</Prefer32Bit>
  36. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  37. </PropertyGroup>
  38. <ItemGroup>
  39. <PackageReference Include="MonoGame.Framework.Portable.9000" Version="3.8.9008">
  40. <PrivateAssets>all</PrivateAssets>
  41. <ExcludeAssets>runtime</ExcludeAssets>
  42. </PackageReference>
  43. <Reference Include="System" />
  44. <Reference Include="System.Core" />
  45. <Reference Include="mscorlib" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="Atlas\Extensions.cs" />
  49. <Compile Include="Atlas\Sprite.cs" />
  50. <Compile Include="Atlas\TextureAtlas.cs" />
  51. <Compile Include="ContentReaders\TextureAtlasReader.cs" />
  52. <Compile Include="Properties\AssemblyInfo.cs" />
  53. </ItemGroup>
  54. <ItemGroup />
  55. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  56. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  57. Other similar extension points exist, see Microsoft.Common.targets.
  58. <Target Name="BeforeBuild">
  59. </Target>
  60. <Target Name="AfterBuild">
  61. </Target>
  62. -->
  63. </Project>