Aether.Graphics.WINDOWS.XNA.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{838D803F-F140-4763-A378-56DC27EDD5F3}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>tainicom.Aether.Graphics</RootNamespace>
  11. <AssemblyName>Aether.Graphics</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>7b7d3ecb-9ffb-48a5-b97e-52538fb3d57d</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Library</XnaOutputType>
  19. </PropertyGroup>
  20. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  21. <DebugSymbols>true</DebugSymbols>
  22. <DebugType>full</DebugType>
  23. <Optimize>false</Optimize>
  24. <OutputPath>..\bin\Debug\Windows.XNA\</OutputPath>
  25. <DefineConstants>TRACE;DEBUG;WINDOWS XNA</DefineConstants>
  26. <ErrorReport>prompt</ErrorReport>
  27. <WarningLevel>4</WarningLevel>
  28. <NoStdLib>true</NoStdLib>
  29. <UseVSHostingProcess>false</UseVSHostingProcess>
  30. <PlatformTarget>x86</PlatformTarget>
  31. <XnaCompressContent>false</XnaCompressContent>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  34. <DebugType>none</DebugType>
  35. <Optimize>true</Optimize>
  36. <OutputPath>..\bin\Release\Windows.XNA\</OutputPath>
  37. <DefineConstants>TRACE;WINDOWS XNA</DefineConstants>
  38. <ErrorReport>prompt</ErrorReport>
  39. <WarningLevel>4</WarningLevel>
  40. <NoStdLib>true</NoStdLib>
  41. <UseVSHostingProcess>false</UseVSHostingProcess>
  42. <PlatformTarget>x86</PlatformTarget>
  43. <XnaCompressContent>true</XnaCompressContent>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  47. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  48. <Reference Include="mscorlib" />
  49. <Reference Include="System" />
  50. <Reference Include="System.Core">
  51. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  52. </Reference>
  53. </ItemGroup>
  54. <ItemGroup>
  55. <Compile Include="ContentReaders\DynamicIndexBufferReader.cs" />
  56. <Compile Include="ContentReaders\DynamicVertexBufferReader.cs" />
  57. <Compile Include="Properties\AssemblyInfo.cs" />
  58. </ItemGroup>
  59. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  60. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  61. <!--
  62. To modify your build process, add your task inside one of the targets below and uncomment it.
  63. Other similar extension points exist, see Microsoft.Common.targets.
  64. <Target Name="BeforeBuild">
  65. </Target>
  66. <Target Name="AfterBuild">
  67. </Target>
  68. -->
  69. </Project>