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- <phone:PhoneApplicationPage
- x:Class="Samples.Animation.GamePage"
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
- xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
- xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
- xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
- xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
- mc:Ignorable="d"
- FontFamily="{StaticResource PhoneFontFamilyNormal}"
- FontSize="{StaticResource PhoneFontSizeNormal}"
- Foreground="{StaticResource PhoneForegroundBrush}"
- SupportedOrientations="Landscape" Orientation="Landscape"
- shell:SystemTray.IsVisible="False">
- <!--LayoutRoot is the root grid where all page content is placed-->
- <Grid x:Name="LayoutRoot" Background="Transparent">
- <!--Drawing surface for DirectX content - supports Landscape and Portrait-->
- <DrawingSurface x:Name="XnaSurface"/>
- <!-- Media element for audio -->
- <MediaElement></MediaElement>
-
- </Grid>
-
- <!-- Optionally replace the grid above with the following drawing surface grid,
- it may yield better performance for portrait only games, however it
- Does NOT support landscape mode
- <DrawingSurfaceBackgroundGrid x:Name="XnaSurface" Background="Transparent">
- <MediaElement></MediaElement>
- </DrawingSurfaceBackgroundGrid>
- -->
- </phone:PhoneApplicationPage>
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