Samples.AnimationContent.contentproj 3.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{B02966BF-88BC-41B2-80EF-8F8C5F98FA98}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
  16. <PlatformTarget>x86</PlatformTarget>
  17. </PropertyGroup>
  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
  19. <PlatformTarget>x86</PlatformTarget>
  20. </PropertyGroup>
  21. <PropertyGroup>
  22. <RootNamespace>AnimationContent</RootNamespace>
  23. </PropertyGroup>
  24. <ItemGroup>
  25. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  26. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  27. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  28. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  29. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  30. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  31. </ItemGroup>
  32. <ItemGroup>
  33. <Compile Include="Dude\dude.Original.fbx">
  34. <Name>dude</Name>
  35. <Importer>FbxImporter</Importer>
  36. <Processor>CpuAnimatedModelProcessor</Processor>
  37. </Compile>
  38. <Compile Include="Dude\dude_GPU.Original.fbx">
  39. <Name>dude_GPU</Name>
  40. <Importer>FbxImporter</Importer>
  41. <Processor>GpuAnimatedModelProcessor</Processor>
  42. </Compile>
  43. </ItemGroup>
  44. <ItemGroup>
  45. <Compile Include="font.spritefont">
  46. <Name>font</Name>
  47. <Importer>FontDescriptionImporter</Importer>
  48. <Processor>FontDescriptionProcessor</Processor>
  49. </Compile>
  50. </ItemGroup>
  51. <ItemGroup>
  52. <ProjectReference Include="..\..\Content.Pipeline\AnimationImporters\AnimationImporters.WINDOWS.XNA.csproj">
  53. <Project>{E22F02E7-6799-4C14-B9B3-B461D6E9AB6E}</Project>
  54. <Name>AnimationImporters.WINDOWS.XNA</Name>
  55. </ProjectReference>
  56. <ProjectReference Include="..\..\Content.Pipeline\GraphicsImporters\GraphicsImporters.WINDOWS.XNA.csproj">
  57. <Project>{565ACF47-7E36-435E-8727-2AFB39E61134}</Project>
  58. <Name>GraphicsImporters.WINDOWS.XNA</Name>
  59. </ProjectReference>
  60. </ItemGroup>
  61. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  62. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  63. Other similar extension points exist, see Microsoft.Common.targets.
  64. <Target Name="BeforeBuild">
  65. </Target>
  66. <Target Name="AfterBuild">
  67. </Target>
  68. -->
  69. </Project>