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- using System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using tainicom.Aether.Graphics;
- namespace Samples.Atlas
- {
- public class Game1 : Microsoft.Xna.Framework.Game
- {
- GraphicsDeviceManager graphics;
- SpriteBatch spriteBatch;
- SpriteFont font;
- KeyboardState previousKeyboardState;
- int mipLevel = 4;
- bool showAtlas = false;
- bool useGenerateBitmap = true;
- bool useMipmapPerSprite = true;
- Rectangle atlasSize = new Rectangle(0, 0, 1024, 512);
- RenderTarget2D rt;
- TextureAtlas atlasMipmapPerSprite;
- TextureAtlas atlasMipmap;
- TextureAtlas atlasNoMipmap;
-
- public Game1()
- {
- graphics = new GraphicsDeviceManager(this);
- Content.RootDirectory = "Content";
- graphics.PreferredBackBufferWidth = atlasSize.Width;
- graphics.PreferredBackBufferHeight = atlasSize.Height;
- }
- protected override void LoadContent()
- {
- spriteBatch = new SpriteBatch(GraphicsDevice);
- font = Content.Load<SpriteFont>("font");
- rt = new RenderTarget2D(GraphicsDevice, atlasSize.Width, atlasSize.Height);
- // Load Atlas
- atlasMipmapPerSprite = Content.Load<TextureAtlas>("atlasMipmapPerSprite");
- atlasMipmap = Content.Load<TextureAtlas>("atlasMipmap");
- atlasNoMipmap = Content.Load<TextureAtlas>("atlasNoMipmap");
- }
-
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- protected override void Update(GameTime gameTime)
- {
- KeyboardState keyState = Keyboard.GetState();
- GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
- if (keyState.IsKeyDown(Keys.Escape) || gamePadState.Buttons.Back == ButtonState.Pressed)
- Exit();
- if (keyState.IsKeyDown(Keys.F1) && !previousKeyboardState.IsKeyDown(Keys.F1))
- useMipmapPerSprite = !useMipmapPerSprite;
- if (keyState.IsKeyDown(Keys.F2) && !previousKeyboardState.IsKeyDown(Keys.F2))
- useGenerateBitmap = !useGenerateBitmap;
- if (keyState.IsKeyDown(Keys.F3) && !previousKeyboardState.IsKeyDown(Keys.F3))
- showAtlas = !showAtlas;
- if (keyState.IsKeyDown(Keys.OemPlus) && !previousKeyboardState.IsKeyDown(Keys.OemPlus) && mipLevel < 10)
- mipLevel++;
- if (keyState.IsKeyDown(Keys.Add) && !previousKeyboardState.IsKeyDown(Keys.Add) && mipLevel < 10)
- mipLevel++;
- if (keyState.IsKeyDown(Keys.OemMinus) && !previousKeyboardState.IsKeyDown(Keys.OemMinus) && mipLevel > 0)
- mipLevel--;
- if (keyState.IsKeyDown(Keys.Subtract) && !previousKeyboardState.IsKeyDown(Keys.Subtract) && mipLevel > 0)
- mipLevel--;
-
- previousKeyboardState = keyState;
- base.Update(gameTime);
- }
-
- protected override void Draw(GameTime gameTime)
- {
- GraphicsDevice.BlendState = BlendState.Opaque;
- GraphicsDevice.DepthStencilState = DepthStencilState.Default;
- int mipLevel2 = (int)Math.Pow(2, mipLevel);
- var mipSize = atlasSize;
- mipSize.Width /= mipLevel2;
- mipSize.Height /= mipLevel2;
-
- GraphicsDevice.SetRenderTarget(rt);
- GraphicsDevice.Clear(Color.Black);
- var currentAtlas = (useGenerateBitmap) ? (useMipmapPerSprite ? atlasMipmapPerSprite : atlasMipmap) : atlasNoMipmap;
-
- if (showAtlas)
- {
- spriteBatch.Begin();
- spriteBatch.Draw(currentAtlas.Texture, mipSize, Color.White);
- spriteBatch.End();
- }
- else
- {
- var scaleMtx = Matrix.CreateScale(1f/mipLevel2);
- spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, scaleMtx);
- // Draw sprites from Atlas
- DrawSprites(gameTime, spriteBatch, currentAtlas);
- spriteBatch.End();
- }
- GraphicsDevice.SetRenderTarget(null);
- GraphicsDevice.Clear(Color.CornflowerBlue);
- spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null);
- spriteBatch.Draw(rt, atlasSize, mipSize, Color.White);
- spriteBatch.End();
- spriteBatch.Begin();
- spriteBatch.DrawString(font, String.Format("[F1] MipmapPerSprite - ({0})", useMipmapPerSprite ? "ON" : "OFF"), new Vector2(20, 20), Color.White);
- spriteBatch.DrawString(font, String.Format("[F2] GenerateMipmap - ({0})", useGenerateBitmap ? "ON" : "OFF"), new Vector2(20, 40), Color.White);
- spriteBatch.DrawString(font, String.Format("[F3] {0}", showAtlas? "Show Sprites" : "Show Atlas"), new Vector2(20, 60), Color.White);
- spriteBatch.DrawString(font, String.Format("[+/-] MipLevel - ({0})", mipLevel), new Vector2(20, 80), Color.White);
- spriteBatch.End();
- base.Draw(gameTime);
- }
- private void DrawSprites(GameTime gameTime, SpriteBatch spriteBatch, TextureAtlas atlas)
- {
- var sprite18 = atlas.Sprites["18"];
- spriteBatch.Draw(sprite18, new Vector2(128,128), Color.White);
- var spriteMushroom_2 = atlas.Sprites["Mushroom_2"];
- spriteBatch.Draw(spriteMushroom_2, new Vector2(256 + 128, 128), Color.White);
- var sprite10 = atlas.Sprites["10"];
- spriteBatch.Draw(sprite10, new Vector2(512, 128), Color.White);
- }
- }
- }
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