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- <?xml version="1.0" encoding="utf-8"?>
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- <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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- <ProjectGuid>{DC1BD888-3D11-4557-AC59-8271DC991ED1}</ProjectGuid>
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- <OutputPath>bin\Debug\</OutputPath>
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- <DebugType>full</DebugType>
- <PlatformTarget>AnyCPU</PlatformTarget>
- <ErrorReport>prompt</ErrorReport>
- <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
- <Optimize>true</Optimize>
- <DebugType>pdbonly</DebugType>
- <PlatformTarget>AnyCPU</PlatformTarget>
- <ErrorReport>prompt</ErrorReport>
- <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
- </PropertyGroup>
- <ItemGroup>
- <Compile Include="Game1.cs" />
- <Compile Include="Program.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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- <Reference Include="System" />
- </ItemGroup>
- <ItemGroup>
- <Content Include="Icon.ico" />
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- <ItemGroup>
- <MonoGameContentReference Include="..\SLMCContent\Samples.SLMCContent.mgcb">
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- <None Include="app.config" />
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- <ItemGroup>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
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