Samples.SLMC.WINDOWS.MG.csproj 3.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{DC1BD888-3D11-4557-AC59-8271DC991ED1}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>Samples.SLMC</RootNamespace>
  13. <AssemblyName>Samples.SLMC</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. <TargetFrameworkProfile />
  18. </PropertyGroup>
  19. <PropertyGroup>
  20. <ApplicationIcon>Icon.ico</ApplicationIcon>
  21. </PropertyGroup>
  22. <PropertyGroup>
  23. <ApplicationManifest>app.manifest</ApplicationManifest>
  24. </PropertyGroup>
  25. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  26. <DebugSymbols>true</DebugSymbols>
  27. <OutputPath>bin\Debug\</OutputPath>
  28. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  29. <DebugType>full</DebugType>
  30. <PlatformTarget>AnyCPU</PlatformTarget>
  31. <ErrorReport>prompt</ErrorReport>
  32. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  33. <Prefer32Bit>true</Prefer32Bit>
  34. <UseVSHostingProcess>false</UseVSHostingProcess>
  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  37. <OutputPath>bin\Release\</OutputPath>
  38. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  39. <Optimize>true</Optimize>
  40. <DebugType>pdbonly</DebugType>
  41. <PlatformTarget>AnyCPU</PlatformTarget>
  42. <ErrorReport>prompt</ErrorReport>
  43. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <Compile Include="Game1.cs" />
  47. <Compile Include="Program.cs" />
  48. <Compile Include="Properties\AssemblyInfo.cs" />
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Reference Include="MonoGame.Framework">
  52. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  53. </Reference>
  54. <Reference Include="System" />
  55. </ItemGroup>
  56. <ItemGroup>
  57. <Content Include="Icon.ico" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <MonoGameContentReference Include="..\SLMCContent\Samples.SLMCContent.mgcb">
  61. <Link>Content\Content.mgcb</Link>
  62. </MonoGameContentReference>
  63. <None Include="app.config" />
  64. <None Include="app.manifest" />
  65. </ItemGroup>
  66. <ItemGroup>
  67. </ItemGroup>
  68. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  69. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  70. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  71. Other similar extension points exist, see Microsoft.Common.targets.
  72. <Target Name="BeforeBuild">
  73. </Target>
  74. <Target Name="AfterBuild">
  75. </Target>
  76. -->
  77. </Project>